range circles for base defenses
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@@ -339,5 +339,32 @@ namespace OpenRA.Graphics
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}
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}
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}
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public void DrawRangeCircle(Actor selectedUnit)
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{
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if (selectedUnit.Owner != world.LocalPlayer)
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return;
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var range = (int)selectedUnit.GetPrimaryWeapon().Range;
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var r2 = range * range;
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var c = Color.FromArgb(128, Color.Yellow);
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foreach (var t in world.FindTilesInCircle(selectedUnit.Location, range))
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{
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if ((selectedUnit.Location - t - new int2(-1, 0)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
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c,c);
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if ((selectedUnit.Location - t - new int2(1, 0)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(1,0)), Game.CellSize * (t + new int2(1, 1)),
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c,c);
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if ((selectedUnit.Location - t - new int2(0,-1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1,0)),
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c,c);
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if ((selectedUnit.Location - t - new int2(0,1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(0,1)), Game.CellSize * (t + new int2(1, 1)),
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c,c);
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}
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}
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}
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}
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