range circles for base defenses
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@@ -42,8 +42,12 @@ namespace OpenRA.Orders
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public void Render( World world )
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{
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foreach( var a in Game.controller.selection.Actors )
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world.WorldRenderer.DrawSelectionBox( a, Color.White, true );
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foreach (var a in Game.controller.selection.Actors)
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{
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world.WorldRenderer.DrawSelectionBox(a, Color.White, true);
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if (a.traits.Contains<RenderRangeCircle>())
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world.WorldRenderer.DrawRangeCircle(a);
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}
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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