#250 resources should have a list of allowed terrain types
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
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// Todo: Valid terrain should be specified in the resource
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if (cell != null && self.World.Map.IsInMap(cell.Value) &&
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(resLayer.GetResource(cell.Value) == resourceType
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(cell.Value))))
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
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resLayer.AddResource(resourceType, cell.Value.X, cell.Value.Y, 1);
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ticks = info.Interval;
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