I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
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@@ -36,9 +36,8 @@ namespace OpenRA.Traits
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var unit = Rules.Info[ order.TargetString ];
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var producing = queue.CurrentItem(unit.Category);
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// Breaks linebuild
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//if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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// return;
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
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