From 93e951eb7594f0f4d3c0a085e97c5e271af69e5c Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sat, 10 Nov 2012 16:43:13 +1300 Subject: [PATCH] Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it. --- mods/ra/rules/vehicles.yaml | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index c9ce5544b6..e5ec20b4a6 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -453,6 +453,31 @@ TRUK: Payload: 500 AttackMove: JustMove: yes + +MGG: + Inherits: ^Vehicle + #Buildable: + # Queue: Vehicle + # BuildPaletteOrder: 150 + # Prerequisites: atek + # Owner: allies + Valued: + Cost: 1500 + Tooltip: + Name: Mobile Gap Generator + Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed + Health: + HP: 200 + Armor: + Type: Light + Mobile: + Speed: 6 + RevealsShroud: + Range: 6 + RenderUnitSpinner: + Offset: 0,6 + AttackMove: + JustMove: yes 1TNK.Husk: Inherits: ^Husk @@ -650,4 +675,4 @@ CTNK: SecondaryWeapon: ChronoTusk PrimaryLocalOffset: -4,0,0,0,0, -4,0,0,0,0 SecondaryLocalOffset: 4,0,0,0,25, 4,0,0,0,-25 - ChronoshiftDeploy: \ No newline at end of file + ChronoshiftDeploy: