Remove building lock from Sellable.
This commit is contained in:
@@ -1399,6 +1399,8 @@ GALITE:
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Palette: terraindecoration
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-WithMakeAnimation:
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-WithDeathAnimation:
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Sellable:
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RequiresCondition: !being-demolished
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Health:
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HP: 60000
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Armor:
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@@ -372,9 +372,10 @@
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Demolishable:
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Condition: being-demolished
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Sellable:
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RequiresCondition: !being-demolished
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: cashturn.aud
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WithMakeAnimation:
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Condition: build-incomplete
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ThrowsShrapnel@SMALL:
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Pieces: 3, 5
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ThrowsShrapnel@LARGE:
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@@ -22,8 +22,6 @@ GAPOWR:
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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@@ -112,8 +110,6 @@ GAPILE:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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@@ -178,8 +174,6 @@ GAWEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@ROOF:
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RequiresCondition: !build-incomplete
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Sequence: idle-roof
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@@ -248,8 +242,6 @@ GAHPAD:
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@PLATFORM:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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@@ -306,8 +298,6 @@ GADEPT:
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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@@ -373,8 +363,6 @@ GARADR:
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RevealsShroud:
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Range: 10c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled || empdisable
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@@ -414,8 +402,6 @@ GATECH:
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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@@ -443,8 +429,6 @@ GAPLUG:
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Building:
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Footprint: xxx xxx
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Dimensions: 2,3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled || empdisable
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@@ -76,8 +76,6 @@ GACTWR:
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AttackTurreted:
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RequiresCondition: tower.vulcan || tower.rocket || tower.sam
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PauseOnCondition: empdisable || disabled
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WithMakeAnimation:
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Condition: build-incomplete
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WithSpriteTurret@VULC:
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RequiresCondition: !build-incomplete && tower.vulcan
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Recoils: false
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@@ -25,8 +25,6 @@ NAPOWR:
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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@@ -66,8 +64,6 @@ NAAPWR:
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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@@ -123,8 +119,6 @@ NAHAND:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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@@ -186,8 +180,6 @@ NAWEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@ROOF:
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RequiresCondition: !build-incomplete
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Sequence: idle-roof
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@@ -250,8 +242,6 @@ NAHPAD:
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@PLATFORM:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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@@ -310,8 +300,6 @@ NARADR:
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RevealsShroud:
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Range: 10c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled || empdisable
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@@ -351,8 +339,6 @@ NATECH:
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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@@ -393,8 +379,6 @@ NATMPL:
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MaxHeightDelta: 3
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Power:
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Amount: -200
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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@@ -71,8 +71,6 @@ NAPOST:
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Amount: -25
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RevealsShroud:
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Range: 4c0
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: lights
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@@ -175,8 +173,6 @@ NALASR:
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Armament:
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Weapon: TurretLaserFire
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LocalOffset: 498,0,317
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WithMakeAnimation:
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Condition: build-incomplete
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RenderVoxels:
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WithVoxelTurret:
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RequiresCondition: !build-incomplete
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@@ -223,8 +219,6 @@ NAOBEL:
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RequiresCondition: charging && !disabled
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SoundFiles: obelpowr.aud
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Interval: 30, 40
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WithMakeAnimation:
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Condition: build-incomplete
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WithChargeOverlay:
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RequiresCondition: !build-incomplete
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Palette: player
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@@ -265,8 +259,6 @@ NASAM:
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InitialFacing: 224
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AttackTurreted:
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PauseOnCondition: empdisable || disabled
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WithMakeAnimation:
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Condition: build-incomplete
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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Recoils: false
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@@ -302,8 +294,6 @@ NASTLH:
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@pulse:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: pulse
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@@ -352,8 +342,6 @@ NAMISL:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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@@ -422,8 +410,6 @@ NAWAST:
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Actor: WEED
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SpawnOffset: 3,1
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Facing: 160
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@GLOW:
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RequiresCondition: !build-incomplete
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Sequence: idle-glow
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@@ -41,8 +41,6 @@ GACNST:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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@@ -104,8 +102,6 @@ PROC:
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Actor: HARV
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SpawnOffset: 2,1
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Facing: 160
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@REDLIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-redlights
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@@ -161,8 +157,6 @@ GASILO:
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FactionImages:
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gdi: gasilo.gdi
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nod: gasilo.nod
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WithMakeAnimation:
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Condition: build-incomplete
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WithSiloAnimation:
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RequiresCondition: !build-incomplete
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WithIdleOverlay@UNDERLAY:
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@@ -32,8 +32,6 @@ NAPULS:
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Weapon: EMPulseCannon
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LocalOffset: 212,0,1768
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LocalYaw: 0,100
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WithMakeAnimation:
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Condition: build-incomplete
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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Sequence: turret
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