slight cleanup in Renderer
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@@ -112,16 +112,19 @@ namespace OpenRA.Graphics
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public static Size Resolution { get { return device.WindowSize; } }
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internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
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internal static void Initialize( WindowMode windowMode )
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{
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var resolution = GetResolution( windowMode );
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
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var rendererPath = Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) );
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device = CreateDevice( Assembly.LoadFile( rendererPath ), resolution.Width, resolution.Height, windowMode, false );
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}
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static Size GetResolution(WindowMode windowmode)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
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var customSize = (windowmode == WindowMode.Windowed)
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? Game.Settings.Graphics.WindowedSize
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: Game.Settings.Graphics.FullscreenSize;
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if (customSize.X > 0 && customSize.Y > 0)
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{
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@@ -8,11 +8,11 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.IO;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Graphics;
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using System;
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[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
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