Don't hardcode enemy aircraft ignorance.

This commit is contained in:
Matthias Mailänder
2022-12-22 20:22:53 +01:00
committed by abcdefg30
parent 24ed5f7a1a
commit 943751547e
6 changed files with 13 additions and 4 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Traits
// Use for proactive targeting.
public bool IsPreferredEnemyUnit(Actor a)
{
if (a == null || a.IsDead || Player.RelationshipWith(a.Owner) != PlayerRelationship.Enemy || a.Info.HasTraitInfo<HuskInfo>() || a.Info.HasTraitInfo<AircraftInfo>())
if (a == null || a.IsDead || Player.RelationshipWith(a.Owner) != PlayerRelationship.Enemy || a.Info.HasTraitInfo<HuskInfo>())
return false;
var targetTypes = a.GetEnabledTargetTypes();

View File

@@ -223,6 +223,7 @@ Player:
ConstructionYardTypes: fact
AirUnitsTypes: heli, orca
ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss
IgnoredEnemyTargetTypes: Air
UnitBuilderBotModule@cabal:
RequiresCondition: enable-cabal-ai
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
@@ -259,6 +260,7 @@ Player:
ConstructionYardTypes: fact
AirUnitsTypes: heli, orca
ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss
IgnoredEnemyTargetTypes: Air
UnitBuilderBotModule@watson:
RequiresCondition: enable-watson-ai
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
@@ -290,6 +292,7 @@ Player:
ConstructionYardTypes: fact
AirUnitsTypes: heli, orca
ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss
IgnoredEnemyTargetTypes: Air
UnitBuilderBotModule@hal9001:
RequiresCondition: enable-hal9001-ai
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI

View File

@@ -224,7 +224,7 @@ Player:
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
IgnoredEnemyTargetTypes: Creep, Air
ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport
UnitBuilderBotModule@omnius:
RequiresCondition: enable-omnius-ai
@@ -269,7 +269,7 @@ Player:
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
IgnoredEnemyTargetTypes: Creep, Air
ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport
UnitBuilderBotModule@vidious:
RequiresCondition: enable-vidious-ai
@@ -309,7 +309,7 @@ Player:
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
IgnoredEnemyTargetTypes: Creep, Air
ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport
UnitBuilderBotModule@gladius:
RequiresCondition: enable-gladius-ai

View File

@@ -45,6 +45,7 @@ Player:
ExcludeFromSquadsTypes: harv, mcv
NavalUnitsTypes: dd, ca, lst, pt
ConstructionYardTypes: fact
IgnoredEnemyTargetTypes: AirborneActor
UnitBuilderBotModule@campaign:
RequiresCondition: ai-active
UnitsToBuild:

View File

@@ -283,6 +283,7 @@ Player:
ConstructionYardTypes: fact
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
IgnoredEnemyTargetTypes: AirborneActor
McvManagerBotModule:
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
McvTypes: mcv
@@ -323,6 +324,7 @@ Player:
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
IgnoredEnemyTargetTypes: AirborneActor
UnitBuilderBotModule@normal:
RequiresCondition: enable-normal-ai
UnitsToBuild:
@@ -367,6 +369,7 @@ Player:
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
IgnoredEnemyTargetTypes: AirborneActor
UnitBuilderBotModule@turtle:
RequiresCondition: enable-turtle-ai
UnitsToBuild:
@@ -411,6 +414,7 @@ Player:
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
IgnoredEnemyTargetTypes: AirborneActor
UnitBuilderBotModule@naval:
RequiresCondition: enable-naval-ai
UnitsToBuild:

View File

@@ -75,6 +75,7 @@ Player:
ConstructionYardTypes: gacnst
AirUnitsTypes: orca, orcab, scrin, apache, jumpjet
ProtectionTypes: gapowr, gapowrup, gapile, gaweap, gahpad, gadept, garadr, gatech, gaplug, gagate_a, gagate_b, gactwr, gavulc, garock, gacsam, napowr, naapwr, nahand, naweap, nahpad, naradr, natech, nastlh, natmpl, namisl, nawast, nagate_a, nagate_b, nalasr, naobel, nasam, weed, gacnst, proc, gasilo, napuls, mcv, harv
IgnoredEnemyTargetTypes: Air
UnitBuilderBotModule@test:
RequiresCondition: enable-test-ai
UnitQueues: Vehicle, Infantry, Air