Remove legacy sound code and simplify platform init.
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@@ -24,11 +24,10 @@ namespace OpenRA.Platforms.Default
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{
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var defaultDevices = new[]
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{
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new SoundDevice("Default", null, "Default Output"),
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new SoundDevice("Null", null, "Output Disabled")
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new SoundDevice(null, "Default Output"),
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};
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var physicalDevices = PhysicalDevices().Select(d => new SoundDevice("Default", d, d));
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var physicalDevices = PhysicalDevices().Select(d => new SoundDevice(d, d));
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return defaultDevices.Concat(physicalDevices).ToArray();
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}
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@@ -86,16 +85,14 @@ namespace OpenRA.Platforms.Default
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return new string[] { };
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}
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public OpenAlSoundEngine()
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public OpenAlSoundEngine(string deviceName)
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{
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Console.WriteLine("Using OpenAL sound engine");
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if (Game.Settings.Sound.Device != null)
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Console.WriteLine("Using device `{0}`", Game.Settings.Sound.Device);
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if (deviceName != null)
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Console.WriteLine("Using sound device `{0}`", deviceName);
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else
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Console.WriteLine("Using default device");
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Console.WriteLine("Using default sound device");
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device = ALC10.alcOpenDevice(Game.Settings.Sound.Device);
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device = ALC10.alcOpenDevice(deviceName);
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if (device == IntPtr.Zero)
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{
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Console.WriteLine("Failed to open device. Falling back to default");
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