Fix support power selector revealing cloaked enemy units.
Delete unnecessary using line. Fix spacing.
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@@ -124,7 +124,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
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foreach (var unit in targetUnits)
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if (manager.self.Owner.Shroud.IsTargetable(unit))
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