Replace WPos.ToCPos -> Map.CellContaining.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Activities
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if (target.Type != TargetType.Actor)
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return NextActivity;
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if (!Util.AdjacentCells(target).Any(c => c == self.Location))
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if (!Util.AdjacentCells(self.World, target).Any(c => c == self.Location))
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return Util.SequenceActivities(new MoveAdjacentTo(self, target), this);
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// Move to the middle of the target, ignoring impassable tiles
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Activities
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// TODO: Queue a move order to the transport? need to be
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// careful about units that can't path to the transport
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var cells = Util.AdjacentCells(Target.FromActor(transport));
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var cells = Util.AdjacentCells(self.World, Target.FromActor(transport));
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if (!cells.Contains(self.Location))
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return NextActivity;
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Activities
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return Util.SequenceActivities(
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new MoveAdjacentTo(self, Target.FromActor(rearmTarget)),
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movement.MoveTo(rearmTarget.CenterPosition.ToCPos(), rearmTarget),
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movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget),
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new Rearm(self),
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new Repair(rearmTarget),
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this);
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Activities
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movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
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if (target.IsValidFor(self))
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targetPosition = target.CenterPosition.ToCPos();
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targetPosition = self.World.Map.CellContaining(target.CenterPosition);
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repath = true;
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}
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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// Check if the target has moved
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var oldTargetPosition = targetPosition;
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targetPosition = target.CenterPosition.ToCPos();
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targetPosition = self.World.Map.CellContaining(target.CenterPosition);
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var shroudStop = ShouldStop(self, oldTargetPosition);
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if (shroudStop || (!repath && ShouldRepath(self, oldTargetPosition)))
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA.Activities
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protected virtual IEnumerable<CPos> CandidateMovementCells(Actor self)
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{
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return Util.AdjacentCells(target);
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return Util.AdjacentCells(self.World, target);
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}
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void UpdateInnerPath(Actor self)
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