Replace WPos.ToCPos -> Map.CellContaining.
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA.Effects
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trail.Update(pos);
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if (ticks++ >= length || (!info.High && world.ActorMap
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.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
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.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.HasTrait<IBlocksBullets>())))
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{
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Explode(world);
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}
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Effects
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if (anim == null || ticks >= length)
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yield break;
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var cell = pos.ToCPos();
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var cell = wr.world.Map.CellContaining(pos);
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if (!args.SourceActor.World.FogObscures(cell))
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{
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if (info.Shadow)
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