Replace WPos.ToCPos -> Map.CellContaining.
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Effects
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if (info.ContrailLength > 0)
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trail.Update(pos);
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var cell = pos.ToCPos();
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var cell = world.Map.CellContaining(pos);
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var shouldExplode = (pos.Z < 0) // Hit the ground
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|| (dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range) // Within range
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@@ -186,7 +186,7 @@ namespace OpenRA.Mods.RA.Effects
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if (info.ContrailLength > 0)
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yield return trail;
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if (!args.SourceActor.World.FogObscures(pos.ToCPos()))
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if (!args.SourceActor.World.FogObscures(wr.world.Map.CellContaining(pos)))
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{
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var palette = wr.Palette(args.Weapon.Palette);
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foreach (var r in anim.Render(pos, palette))
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