Added a new trait : Scale
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@@ -60,6 +60,11 @@ namespace OpenRA.Graphics
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
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}
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public void DrawAt(float2 location, int paletteIndex, float scale)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
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}
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public void DrawAt( float2 location, int paletteIndex, float2 size )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
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@@ -99,10 +99,10 @@ namespace OpenRA.Graphics
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderBeforeWorld(this, world);
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foreach( var image in SpritesToRender() )
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image.Sprite.DrawAt( image.Pos, this.GetPaletteIndex( image.Palette ) );
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uiOverlay.Draw(this, world);
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foreach (var image in SpritesToRender() )
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image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
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uiOverlay.Draw(this, world);
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// added for contrails
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foreach (var a in world.Actors)
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