From 94a062b3e7e72facaeee08adaf9ca05d44ce808d Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 1 Jan 2018 13:22:40 +0100 Subject: [PATCH] Properly unload passengers in nod05 Also lets the transport fly out of the map --- mods/cnc/maps/nod05/nod05.lua | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/mods/cnc/maps/nod05/nod05.lua b/mods/cnc/maps/nod05/nod05.lua index 0baa613848..0435fed033 100644 --- a/mods/cnc/maps/nod05/nod05.lua +++ b/mods/cnc/maps/nod05/nod05.lua @@ -122,13 +122,8 @@ Atk6TriggerFunction = function() end Atk1TriggerFunction = function() - Reinforcements.ReinforceWithTransport(enemy, 'tran', GDIReinforceUnits, { waypoint9.Location, waypoint26.Location }, nil, - function(transport, cargo) - transport.UnloadPassengers() - Utils.Do(cargo, function(actor) - IdleHunt(actor) - end) - end) + local cargo = Reinforcements.ReinforceWithTransport(enemy, 'tran', GDIReinforceUnits, { waypoint9.Location, waypoint26.Location }, { waypoint9.Location })[2] + Utils.Do(cargo, IdleHunt) end AutoTriggerFunction = function()