Rebased. (+1 squashed commits)
Squashed commits: [43010a0] Fixes. (+1 squashed commits) Squashed commits: [94ee90e] Fixes. (+1 squashed commits) Squashed commits: [ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits) Squashed commits: [2103b01] Dupe crate action updates and fixes. (+2 squashed commit) Squashed commit: [0f4df4a] Added DuplicateUnitCrateAction. [2787fa1] Clarity update. (+1 squashed commits) Squashed commits: [93ddc3b] Crate updates. +Multiple units per crate allowed. +Allow time delay on crate actions.
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@@ -8,17 +8,31 @@
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Mods.RA.Crates
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{
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[Desc("Grants the collector the ability to cloak.")]
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public class CloakCrateActionInfo : CrateActionInfo
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{
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[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
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public readonly WRange Range = new WRange(3);
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[Desc("The maximum number of extra collectors to grant the crate action to.")]
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public readonly int MaxExtraCollectors = 4;
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public override object Create(ActorInitializer init) { return new CloakCrateAction(init.self, this); }
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}
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public class CloakCrateAction : CrateAction
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{
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CloakCrateActionInfo Info;
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public CloakCrateAction(Actor self, CloakCrateActionInfo info)
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: base(self, info) { }
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: base(self, info)
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{
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Info = info;
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}
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public override int GetSelectionShares(Actor collector)
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{
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@@ -32,6 +46,25 @@ namespace OpenRA.Mods.RA.Crates
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public override void Activate(Actor collector)
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{
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collector.Trait<Cloak>().ReceivedCloakCrate(collector);
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var inRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range);
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inRange = inRange.Where(a =>
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(a.Owner == collector.Owner) &&
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(a != collector) &&
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(a.TraitOrDefault<Cloak>() != null) &&
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(a.TraitOrDefault<Cloak>().AcceptsCloakCrate));
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if (inRange.Any())
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{
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if (Info.MaxExtraCollectors > -1)
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inRange = inRange.Take(Info.MaxExtraCollectors);
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if (inRange.Any())
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foreach (Actor actor in inRange)
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{
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actor.Trait<Cloak>().ReceivedCloakCrate(actor);
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}
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}
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base.Activate(collector);
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}
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}
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