Merge pull request #11483 from Mailaender/supportpower-factionspeech

Added support power speech notifications
This commit is contained in:
reaperrr
2016-06-20 12:21:48 +02:00
committed by GitHub
9 changed files with 30 additions and 44 deletions

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@@ -63,7 +63,7 @@ Sounds:
DisablePower: POWRUP1
EnablePower: POWRDN1
CashTickUp: CASHTIK1
CashTickDown:CASHTIK1
CashTickDown: CASHTIK1
LevelUp: SCORTIK1
ChatLine: CHAT1
BuildPaletteOpen: BUTTON1

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@@ -838,7 +838,6 @@ high_tech_factory:
SquadSize: 3
LongDesc: Ornithopters hit the target with bombs
UnitType: ornithopter
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
WithProductionOverlay@WELDING:
@@ -951,11 +950,9 @@ palace:
ChargeTime: 300
Description: Death Hand
LongDesc: Launches an atomic missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
IncomingSound:
BeginChargeSpeechNotification: DeathHandMissilePrepping
EndChargeSpeechNotification: DeathHandMissileReady
MissileLaunchDetected: MissileLaunchDetected
MissileWeapon: atomic
SpawnOffset: -512,1c171,0
DisplayBeacon: True

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@@ -403,11 +403,8 @@ GAPLUG:
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound:
EndChargeSound: 00-i156.aud
LaunchSound:
SelectTargetSound:
InsufficientPowerSound:
EndChargeSpeechNotification: IonCannonReady
SelectTargetSpeechNotification: SelectTarget
DisplayRadarPing: True
CameraActor: camera
ProduceActorPower:

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@@ -4,9 +4,7 @@ GAWALL:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: ~structures.gdi
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds:
-SoundOnDamageTransition:
Valued:
Cost: 50
CustomSellValue:

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@@ -4,9 +4,7 @@ NAWALL:
Queue: Defense
BuildPaletteOrder: 1001
Prerequisites: ~structures.nod
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds:
-SoundOnDamageTransition:
Valued:
Cost: 50
CustomSellValue:
@@ -240,11 +238,9 @@ NAMISL:
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
EndChargeSpeechNotification: ClusterMissileReady
SelectTargetSpeechNotification: SelectTarget
IncomingSpeechNotification: MissileLaunchDetected
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
SpawnOffset: 0,427,0

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@@ -43,30 +43,12 @@ NAPULS:
gdi: napuls.gdi
nod: napuls.nod
ProvidesPrerequisite@gdi:
Prerequisite: emp.gdi
Factions: gdi
ResetOnOwnerChange: true
ProvidesPrerequisite@nod:
Prerequisite: emp.nod
Factions: nod
ResetOnOwnerChange: true
AttackOrderPower@nod:
AttackOrderPower:
Cursor: emp
Icon: emp
ChargeTime: 135
Description: E.M. Pulse
LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
EndChargeSound: speech-nod|00-i158.aud
SelectTargetSound: speech-nod|00-i042.aud
Prerequisites: emp.nod
OrderName: Nodemp
AttackOrderPower@gdi:
Cursor: emp
Icon: emp
ChargeTime: 135
Description: E.M. Pulse
LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
EndChargeSound: speech-gdi|00-i158.aud
SelectTargetSound: speech-gdi|00-i042.aud
Prerequisites: emp.gdi
OrderName: GDIemp
EndChargeSpeechNotification: EmPulseCannonReady
SelectTargetSpeechNotification: SelectTarget