ColorBlockWidget instead of ColorButton + refactoring
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45
OpenRA.Game/Widgets/ColorBlockWidget.cs
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45
OpenRA.Game/Widgets/ColorBlockWidget.cs
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@@ -0,0 +1,45 @@
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using System;
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using System.Drawing;
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namespace OpenRA.Widgets
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{
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class ColorBlockWidget : Widget
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{
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public int PaletteIndex = 0;
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public Func<int> GetPaletteIndex;
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public ColorBlockWidget()
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: base()
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{
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GetPaletteIndex = () => { return PaletteIndex; };
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}
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public ColorBlockWidget(Widget widget)
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:base(widget)
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{
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PaletteIndex = (widget as ColorBlockWidget).PaletteIndex;
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GetPaletteIndex = (widget as ColorBlockWidget).GetPaletteIndex;
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}
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public override Widget Clone()
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{
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return new ColorBlockWidget(this);
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}
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public override void Draw(World world)
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{
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if (!IsVisible())
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{
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base.Draw(world);
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return;
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}
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var pos = DrawPosition();
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var paletteRect = new RectangleF(pos.X + Game.viewport.Location.X, pos.Y + Game.viewport.Location.Y, Bounds.Width, Bounds.Height);
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Game.chrome.lineRenderer.FillRect(paletteRect, Player.PlayerColors(Game.world)[GetPaletteIndex() % Player.PlayerColors(Game.world).Count].c);
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base.Draw(world);
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}
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}
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}
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