Add ForceModifiersOrderGenerator for force move/attack and queueing.

This commit is contained in:
Paul Chote
2017-06-03 15:47:53 +01:00
committed by Curtis Shmyr
parent 8dfb7d8bbc
commit 94fba3521a
2 changed files with 47 additions and 0 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Orders;
namespace OpenRA.Mods.Common.Orders
{
public class ForceModifiersOrderGenerator : UnitOrderGenerator
{
public readonly Modifiers Modifiers;
readonly bool cancelOnFirstUse;
public ForceModifiersOrderGenerator(Modifiers modifiers, bool cancelOnFirstUse)
{
Modifiers = modifiers;
this.cancelOnFirstUse = cancelOnFirstUse;
}
public override IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
mi.Modifiers |= Modifiers;
if (cancelOnFirstUse)
world.CancelInputMode();
return base.Order(world, cell, worldPixel, mi);
}
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
mi.Modifiers |= Modifiers;
return base.GetCursor(world, cell, worldPixel, mi);
}
}
}