Add ForceModifiersOrderGenerator for force move/attack and queueing.
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@@ -811,6 +811,7 @@
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<Compile Include="Traits\TunnelEntrance.cs" />
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<Compile Include="Traits\TunnelEntrance.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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46
OpenRA.Mods.Common/Orders/ForceModifiersOrderGenerator.cs
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46
OpenRA.Mods.Common/Orders/ForceModifiersOrderGenerator.cs
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Orders;
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namespace OpenRA.Mods.Common.Orders
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{
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public class ForceModifiersOrderGenerator : UnitOrderGenerator
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{
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public readonly Modifiers Modifiers;
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readonly bool cancelOnFirstUse;
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public ForceModifiersOrderGenerator(Modifiers modifiers, bool cancelOnFirstUse)
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{
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Modifiers = modifiers;
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this.cancelOnFirstUse = cancelOnFirstUse;
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}
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public override IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Modifiers |= Modifiers;
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if (cancelOnFirstUse)
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world.CancelInputMode();
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return base.Order(world, cell, worldPixel, mi);
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}
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public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Modifiers |= Modifiers;
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return base.GetCursor(world, cell, worldPixel, mi);
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}
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}
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}
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