fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace)
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@@ -430,7 +430,7 @@ namespace OpenRa.Game
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leftOffset.X += 1;
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rightOffset.X -= 1;
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}
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lineRenderer.DrawLine(barStart + leftOffset, powerLevel + rightOffset, color, color);
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lineRenderer.DrawLine(Game.viewport.Location + barStart + leftOffset, Game.viewport.Location + powerLevel + rightOffset, color, color);
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}
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lineRenderer.Flush();
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