fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace)
This commit is contained in:
@@ -57,6 +57,7 @@ namespace OpenRa.Game
|
||||
|
||||
public static void ChangeMap(string mapName)
|
||||
{
|
||||
chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName));
|
||||
Game.changePending = false;
|
||||
Game.mapName = mapName;
|
||||
SheetBuilder.Initialize(renderer);
|
||||
@@ -388,8 +389,6 @@ namespace OpenRa.Game
|
||||
|
||||
LobbyInfo = session;
|
||||
|
||||
// todo: if we don't have all the resources, we don't want to do this yet.
|
||||
|
||||
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
|
||||
&& !Game.orderManager.GameStarted)
|
||||
{
|
||||
@@ -398,19 +397,9 @@ namespace OpenRa.Game
|
||||
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
|
||||
}
|
||||
|
||||
PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages);
|
||||
if (!PackageDownloader.IsIdle())
|
||||
{
|
||||
if (PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages)
|
||||
|| mapName != LobbyInfo.GlobalSettings.Map)
|
||||
changePending = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mapName != LobbyInfo.GlobalSettings.Map)
|
||||
{
|
||||
chat.AddLine(Color.White, "Debug",
|
||||
"Map change {0} -> {1}".F(mapName, session.GlobalSettings.Map));
|
||||
ChangeMap(LobbyInfo.GlobalSettings.Map);
|
||||
}
|
||||
}
|
||||
|
||||
public static void StartGame()
|
||||
|
||||
Reference in New Issue
Block a user