Fix game server compatibility check.

This commit is contained in:
Paul Chote
2017-02-12 18:48:03 +00:00
parent 54f4e996fb
commit 9516a6af69

View File

@@ -48,19 +48,19 @@ namespace OpenRA.Network
ModId = modVersion[0];
ModVersion = modVersion[1];
if (Game.Mods.TryGetValue(modVersion[0], out mod))
{
ModLabel = "{0} ({1})".F(mod.Metadata.Title, modVersion[1]);
IsCompatible = Game.Settings.Debug.IgnoreVersionMismatch || ModVersion == mod.Metadata.Version;
}
var externalKey = ExternalMod.MakeKey(modVersion[0], modVersion[1]);
if (!IsCompatible && Game.ExternalMods.TryGetValue(externalKey, out external)
if (Game.ExternalMods.TryGetValue(externalKey, out external)
&& external.Version == modVersion[1])
{
ModLabel = "{0} ({1})".F(external.Title, external.Version);
IsCompatible = true;
}
else if (Game.Mods.TryGetValue(modVersion[0], out mod))
{
// Use internal mod data to populate the section header, but
// on-connect switching must use the external mod plumbing.
ModLabel = "{0} ({1})".F(mod.Metadata.Title, modVersion[1]);
}
}
var mapAvailable = Game.Settings.Game.AllowDownloading || Game.ModData.MapCache[Map].Status == MapStatus.Available;