RenderMouseBounds: debug trait for tweaking mouse bounds of Interactable/Selectable trait
This commit is contained in:
67
OpenRA.Mods.Common/Traits/Render/RenderMouseBounds.cs
Normal file
67
OpenRA.Mods.Common/Traits/Render/RenderMouseBounds.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Renders polygon for mouse bounds (usually defined by " + nameof(Interactable) + " or " + nameof(Selectable) + ").",
|
||||
"Put on actor for which the polygon should be rendered.")]
|
||||
public class RenderMouseBoundsInfo : TraitInfo, Requires<InteractableInfo>
|
||||
{
|
||||
[Desc("Color to use for the polygon lines.")]
|
||||
public readonly Color PolygonLineColor = Color.Green;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderMouseBounds(init.Self, this); }
|
||||
}
|
||||
|
||||
public class RenderMouseBounds : IRenderAnnotations
|
||||
{
|
||||
readonly IMouseBounds mouseBounds;
|
||||
readonly RenderMouseBoundsInfo info;
|
||||
|
||||
public RenderMouseBounds(Actor self, RenderMouseBoundsInfo info)
|
||||
{
|
||||
mouseBounds = self.Trait<IMouseBounds>();
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
bool IRenderAnnotations.SpatiallyPartitionable => true;
|
||||
|
||||
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (self.World.FogObscures(self))
|
||||
return Enumerable.Empty<IRenderable>();
|
||||
|
||||
return DrawDecorations(self, wr);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
|
||||
{
|
||||
var polygon = mouseBounds.MouseoverBounds(self, wr);
|
||||
var vertices = new WPos[polygon.Vertices.Length];
|
||||
|
||||
for (var i = 0; i < polygon.Vertices.Length; i++)
|
||||
{
|
||||
var screenVertex = polygon.Vertices[i];
|
||||
|
||||
vertices[i] = wr.ProjectedPosition(screenVertex);
|
||||
}
|
||||
|
||||
yield return new PolygonAnnotationRenderable(vertices, vertices[0], 1, info.PolygonLineColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user