RenderMouseBounds: debug trait for tweaking mouse bounds of Interactable/Selectable trait
This commit is contained in:
67
OpenRA.Mods.Common/Traits/Render/RenderMouseBounds.cs
Normal file
67
OpenRA.Mods.Common/Traits/Render/RenderMouseBounds.cs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright (c) The OpenRA Developers and Contributors
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits.Render
|
||||||
|
{
|
||||||
|
[Desc("Renders polygon for mouse bounds (usually defined by " + nameof(Interactable) + " or " + nameof(Selectable) + ").",
|
||||||
|
"Put on actor for which the polygon should be rendered.")]
|
||||||
|
public class RenderMouseBoundsInfo : TraitInfo, Requires<InteractableInfo>
|
||||||
|
{
|
||||||
|
[Desc("Color to use for the polygon lines.")]
|
||||||
|
public readonly Color PolygonLineColor = Color.Green;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new RenderMouseBounds(init.Self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RenderMouseBounds : IRenderAnnotations
|
||||||
|
{
|
||||||
|
readonly IMouseBounds mouseBounds;
|
||||||
|
readonly RenderMouseBoundsInfo info;
|
||||||
|
|
||||||
|
public RenderMouseBounds(Actor self, RenderMouseBoundsInfo info)
|
||||||
|
{
|
||||||
|
mouseBounds = self.Trait<IMouseBounds>();
|
||||||
|
this.info = info;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IRenderAnnotations.SpatiallyPartitionable => true;
|
||||||
|
|
||||||
|
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||||
|
{
|
||||||
|
if (self.World.FogObscures(self))
|
||||||
|
return Enumerable.Empty<IRenderable>();
|
||||||
|
|
||||||
|
return DrawDecorations(self, wr);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
|
||||||
|
{
|
||||||
|
var polygon = mouseBounds.MouseoverBounds(self, wr);
|
||||||
|
var vertices = new WPos[polygon.Vertices.Length];
|
||||||
|
|
||||||
|
for (var i = 0; i < polygon.Vertices.Length; i++)
|
||||||
|
{
|
||||||
|
var screenVertex = polygon.Vertices[i];
|
||||||
|
|
||||||
|
vertices[i] = wr.ProjectedPosition(screenVertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new PolygonAnnotationRenderable(vertices, vertices[0], 1, info.PolygonLineColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user