diff --git a/OpenRA.Game/Graphics/SheetBuilder.cs b/OpenRA.Game/Graphics/SheetBuilder.cs index 028ea1f480..c394951bd3 100644 --- a/OpenRA.Game/Graphics/SheetBuilder.cs +++ b/OpenRA.Game/Graphics/SheetBuilder.cs @@ -137,6 +137,8 @@ namespace OpenRA.Graphics } public Sheet Current { get { return current; } } + public TextureChannel CurrentChannel { get { return channel; } } + public IEnumerable AllSheets { get { return sheets; } } public void Dispose() { diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index 9fa0585ebd..56ca4e5174 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -864,6 +864,7 @@ + diff --git a/OpenRA.Mods.Common/UtilityCommands/DumpSequenceSheetsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/DumpSequenceSheetsCommand.cs new file mode 100644 index 0000000000..4288f08c16 --- /dev/null +++ b/OpenRA.Mods.Common/UtilityCommands/DumpSequenceSheetsCommand.cs @@ -0,0 +1,62 @@ +#region Copyright & License Information +/* + * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using System; +using System.Drawing; +using System.IO; +using System.Linq; +using System.Reflection; +using OpenRA.FileSystem; +using OpenRA.Graphics; + +namespace OpenRA.Mods.Common.UtilityCommands +{ + class DumpSequenceSheetsCommand : IUtilityCommand + { + static readonly int[] ChannelMasks = { 2, 1, 0, 3 }; + + string IUtilityCommand.Name { get { return "--dump-sequence-sheets"; } } + + bool IUtilityCommand.ValidateArguments(string[] args) + { + return args.Length >= 3; + } + + [Desc("PALETTE", "TILESET-OR-MAP", "Exports sequence texture atlas as a set of png images.")] + void IUtilityCommand.Run(Utility utility, string[] args) + { + // HACK: The engine code assumes that Game.modData is set. + var modData = Game.ModData = utility.ModData; + + var palette = new ImmutablePalette(args[1], new int[0]); + + SequenceProvider sequences = null; + var mapPackage = new Folder(".").OpenPackage(args[2], modData.ModFiles); + if (mapPackage != null) + sequences = new Map(modData, mapPackage).Rules.Sequences; + else if (!modData.DefaultSequences.TryGetValue(args[2], out sequences)) + throw new InvalidOperationException("{0} is not a valid tileset or map path".F(args[2])); + + sequences.Preload(); + + var count = 0; + var sb = sequences.SpriteCache.SheetBuilder; + foreach (var s in sb.AllSheets) + { + var max = s == sb.Current ? (int)sb.CurrentChannel + 1 : 4; + for (var i = 0; i < max; i++) + s.AsBitmap((TextureChannel)ChannelMasks[i], palette).Save("{0}.png".F(count++)); + } + + Console.WriteLine("Saved [0..{0}].png", count - 1); + } + } +}