Wrap pips when there are too many, with included render bug.

This commit is contained in:
Paul
2009-12-20 15:27:55 -08:00
parent 1483cfc409
commit 9532029b21
2 changed files with 9 additions and 1 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRa.Game.Traits
public IEnumerable<PipType> GetPips()
{
const int numPips = 7;
const int numPips = 20;
for (int i = 0; i < numPips; i++)
{
if (gemsCarried * 1.0f / Rules.General.BailCount > i * 1.0f / numPips)