From 953bda65de981abf7bd67a80ffc0b57d6868ab2f Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 14 Apr 2013 23:34:28 -0700 Subject: [PATCH] changed cost of various structures. money is limited, shouldnt be wasted on pointless things that take extra time building for no reason. Like, power stations, barracks. Some changes inspired by original dune 2000 stats. Other buildings left as is, because we're not trying to copy the original game. Light factory made super cheap to distinguish it from heavy factory. It should make poor-man's units, relatively quickly. Things that sort of suffice at countering better heavy units like tanks, while pursuing a different strategy. No buildings cost more than $2000, because it's not really necessary to have things be that expensive (from what I can tell). It just wastes time and cuts down possibilities for strategy by making certain things out of reach and forcing everyone into similar strategies. Research facilities that unlock units (outpost, high tech factory, research facility) all ~1000. Starport made 2000 so that it's not too cheap since it's good, but not inaccessible as a mid-game strategy. --- mods/d2k/rules/structures.yaml | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 3e0512ca24..110937ee98 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -20,11 +20,11 @@ Production: Produces: Building Valued: - Cost: 2500 + Cost: 2000 Tooltip: Name: Construction Yard CustomSellValue: - Value: 2500 + Value: 2000 BaseBuilding: ProductionBar: @@ -37,7 +37,7 @@ Selectable: Bounds: 64,64 Valued: - Cost: 400 + Cost: 300 Tooltip: Name: Windtrap Description: Provides power for other structures @@ -63,7 +63,7 @@ Selectable: Bounds: 64,64 Valued: - Cost: 500 + Cost: 300 Tooltip: Name: Barracks Description: Trains infantry @@ -175,7 +175,7 @@ Selectable: Bounds: 96,64 Valued: - Cost: 1000 + Cost: 500 Tooltip: Name: Light Factory Description: Produces light vehicles @@ -272,7 +272,7 @@ ^STARPORT: Inherits: ^Building Valued: - Cost: 3000 + Cost: 2000 Tooltip: Name: Starport Description: Dropzone for cheap reinforcements\n Requires power to operate @@ -363,7 +363,7 @@ GUNTOWER: BuildPaletteOrder: 40 Hotkey: g Valued: - Cost: 600 + Cost: 550 Tooltip: Name: Gun Tower Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft @@ -420,7 +420,7 @@ ROCKETTOWER: BuildPaletteOrder: 55 Hotkey: m Valued: - Cost: 800 + Cost: 750 Tooltip: Name: Missile Tower Icon: rturreticon @@ -479,7 +479,7 @@ REPAIR: BuildPaletteOrder: 45 Hotkey: e Valued: - Cost: 1000 + Cost: 800 Tooltip: Name: Repair Pad Description: Repairs vehicles\n Allows construction of MCVs @@ -510,7 +510,7 @@ REPAIR: Selectable: Bounds: 96,96 Valued: - Cost: 2000 + Cost: 1150 Tooltip: Name: High Tech Facility Description: Unlocks advanced technology @@ -538,7 +538,7 @@ RESEARCH: Selectable: Bounds: 96,64 Valued: - Cost: 2500 + Cost: 1000 Tooltip: Name: IX Research Center Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop @@ -546,7 +546,7 @@ RESEARCH: Image: carryallicon UnitType: carryall.infantry FlareTime: 0 - ChargeTime: 360 + ChargeTime: 280 Description: Paratroopers LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map Prerequisites: HIGHTECHO @@ -573,7 +573,7 @@ RESEARCH: Selectable: Bounds: 96,96 Valued: - Cost: 4000 + Cost: 2000 Tooltip: Name: Palace Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike