Add an order button for beacon placement.

This commit is contained in:
Paul Chote
2014-03-21 11:26:02 +13:00
parent ccbe4f3768
commit 9541686de3
13 changed files with 151 additions and 36 deletions

View File

@@ -488,6 +488,7 @@
<Compile Include="Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Orders
{
public class BeaconOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button != MouseButton.Left)
world.CancelInputMode();
if (world.Map.IsInMap(xy))
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy };
}
}
public virtual void Tick(World world) { }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.IsInMap(xy) ? "ability" : "generic-blocked"; }
}
}

View File

@@ -32,6 +32,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
BindOrderButton<RepairOrderGenerator>(world, repair, "repair");
}
var beacon = widget.GetOrNull<ButtonWidget>("BEACON_BUTTON");
if (beacon != null)
{
beacon.GetKey = _ => Game.Settings.Keys.PlaceBeaconKey;
BindOrderButton<BeaconOrderGenerator>(world, beacon, "beacon");
}
var power = widget.GetOrNull<ButtonWidget>("POWER_BUTTON");
if (power != null)
{

View File

@@ -65,9 +65,6 @@ namespace OpenRA.Mods.RA.Widgets
if (key == ks.ToggleStatusBarsKey)
return ToggleStatusBars();
if (key == ks.PlaceBeaconKey)
return PerformPlaceBeacon();
// Put all functions that aren't unit-specific before this line!
if (!world.Selection.Actors.Any())
return false;
@@ -189,15 +186,6 @@ namespace OpenRA.Mods.RA.Widgets
return true;
}
bool PerformPlaceBeacon()
{
if (world.LocalPlayer == null)
return true;
world.OrderGenerator = new GenericSelectTarget(world.LocalPlayer.PlayerActor, "PlaceBeacon", "ability");
return true;
}
bool CycleBases()
{
var bases = world.ActorsWithTrait<BaseBuilding>()