Add an order button for beacon placement.
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@@ -32,6 +32,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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BindOrderButton<RepairOrderGenerator>(world, repair, "repair");
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}
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var beacon = widget.GetOrNull<ButtonWidget>("BEACON_BUTTON");
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if (beacon != null)
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{
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beacon.GetKey = _ => Game.Settings.Keys.PlaceBeaconKey;
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BindOrderButton<BeaconOrderGenerator>(world, beacon, "beacon");
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}
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var power = widget.GetOrNull<ButtonWidget>("POWER_BUTTON");
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if (power != null)
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{
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