Add renderer support for additional vec* uniforms.
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@@ -58,7 +58,9 @@ namespace OpenRA.Renderer.Null
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public class NullShader : IShader
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{
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public void SetVec(string name, float x) { }
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public void SetVec(string name, float x, float y) { }
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public void SetVec(string name, float[] vec, int length) { }
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public void SetTexture(string param, ITexture texture) { }
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public void SetMatrix(string param, float[] mtx) { }
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public void Commit() { }
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