diff --git a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua index c3b60bf33a..399c5d7760 100644 --- a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua +++ b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua @@ -29,7 +29,6 @@ BeachTrigger = { CPos.New(19, 44), CPos.New(20, 44), CPos.New(21, 44), CPos.New( DemitriAreaTrigger = { CPos.New(32, 98), CPos.New(32, 99), CPos.New(33, 99), CPos.New(33, 100), CPos.New(33, 101), CPos.New(33, 102), CPos.New(32, 102), CPos.New(32, 103) } HospitalAreaTrigger = { CPos.New(43, 41), CPos.New(44, 41), CPos.New(45, 41), CPos.New(46, 41), CPos.New(46, 42), CPos.New(46, 43), CPos.New(46, 44), CPos.New(46, 45), CPos.New(46, 46), CPos.New(45, 46), CPos.New(44, 46), CPos.New(43, 46) } - EvacuateCivilians = function() local evacuees = Reinforcements.Reinforce(neutral, CivilianEvacuees, { HospitalCivilianSpawnPoint.Location }, 0) @@ -435,10 +434,7 @@ InitTriggers = function() end WorldLoaded = function() - InitPlayers() InitTriggers() - SetupMission() end -