Fix air unit resupply #5966
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
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// Move to the next activity only if all ammo pools are depleted and none reload automatically
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// TODO: This should check whether there is ammo left that is actually suitable for the target
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if (ammoPools.All(x => !x.Info.SelfReloads && !x.HasAmmo()))
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return NextActivity;
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return ActivityUtils.SequenceActivities(new ReturnToBase(self), NextActivity);
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if (attackPlane != null)
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attackPlane.DoAttack(self, target);
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