From 95ae493dc4849843ce0c4a2e4d96e37f428edde7 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 16 Feb 2010 18:31:45 +1300 Subject: [PATCH] disable text antialiasing --- OpenRa.Game/Graphics/Renderer.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/OpenRa.Game/Graphics/Renderer.cs b/OpenRa.Game/Graphics/Renderer.cs index 281c37427d..686ba0ec59 100644 --- a/OpenRa.Game/Graphics/Renderer.cs +++ b/OpenRa.Game/Graphics/Renderer.cs @@ -4,6 +4,7 @@ using OpenRa.GlRenderer; using OpenRa.FileFormats; using OpenRa.Support; using System.Drawing.Drawing2D; +using System.Drawing.Text; namespace OpenRa.Graphics { @@ -50,10 +51,12 @@ namespace OpenRa.Graphics Bitmap RenderTextToBitmap(string s, Font f, Color c) { Bitmap b = new Bitmap(256, 256); - System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b); - g.DrawString(s, f, new SolidBrush(c), 0, 0); - g.Flush(); - g.Dispose(); + using (var g = System.Drawing.Graphics.FromImage(b)) + { + g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit; + g.DrawString(s, f, new SolidBrush(c), 0, 0); + g.Flush(); + } return b; }