support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
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@@ -46,7 +46,6 @@ namespace OpenRa
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Game.changePending = false;
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Game.mapName = mapName;
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SheetBuilder.Initialize(renderer);
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SpriteSheetBuilder.Initialize();
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FileSystem.UnmountTemporaryPackages();
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Timer.Time( "reset: {0}" );
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@@ -71,8 +70,8 @@ namespace OpenRa
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Timer.Time( "SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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//foreach (var treeReference in Game.world.Map.Trees)
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// world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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world.LoadMapActors(Rules.AllRules);
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