Don't die after render if the world doesn't exist
This commit is contained in:
@@ -205,6 +205,9 @@ namespace OpenRA
|
||||
|
||||
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
|
||||
{
|
||||
if (world == null)
|
||||
return;
|
||||
|
||||
int sync = world.SyncHash();
|
||||
var initialWorld = world;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user