Don't render unit ranks you are not supposed to see.

This commit is contained in:
Matthias Mailänder
2013-05-11 13:11:21 +02:00
parent f4a4afbb69
commit 95ec993134

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{ {
// TODO: Make this consistent with everything else that adds animations to RenderSimple. // TODO: Make this consistent with everything else that adds animations to RenderSimple.
if ((self.Owner == self.World.LocalPlayer || self.World.LocalPlayer == null) && Level > 0) if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
return InnerModifyRender(self, wr, r); return InnerModifyRender(self, wr, r);
else else
return r; return r;