Don't render unit ranks you are not supposed to see.
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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// TODO: Make this consistent with everything else that adds animations to RenderSimple.
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if ((self.Owner == self.World.LocalPlayer || self.World.LocalPlayer == null) && Level > 0)
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
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return InnerModifyRender(self, wr, r);
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else
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return r;
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