diff --git a/OpenRa.Game/OpenRa.Game.csproj b/OpenRa.Game/OpenRa.Game.csproj
index 2ef34ff3af..d5903beeee 100644
--- a/OpenRa.Game/OpenRa.Game.csproj
+++ b/OpenRa.Game/OpenRa.Game.csproj
@@ -103,6 +103,7 @@
+
diff --git a/OpenRa.Game/Orders/TeleportOrderGenerator.cs b/OpenRa.Game/Orders/TeleportOrderGenerator.cs
new file mode 100644
index 0000000000..0c14e694bb
--- /dev/null
+++ b/OpenRa.Game/Orders/TeleportOrderGenerator.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Drawing;
+
+namespace OpenRa.Game.Orders
+{
+ class TeleportOrderGenerator : IOrderGenerator
+ {
+ public readonly Actor self;
+
+ public TeleportOrderGenerator(Actor self)
+ {
+ this.self = self;
+ }
+
+ public IEnumerable Order(int2 xy, MouseInput mi)
+ {
+ if (mi.Button == MouseButton.Left)
+ {
+ Game.controller.CancelInputMode();
+ yield break;
+ }
+
+ yield return new Order("Chronoshift", self, null, xy, null);
+ }
+
+ public void Tick() {}
+ public void Render()
+ {
+ Game.worldRenderer.DrawSelectionBox(self, Color.White, true);
+ }
+ }
+}
diff --git a/OpenRa.Game/Traits/ChronoshiftDeploy.cs b/OpenRa.Game/Traits/ChronoshiftDeploy.cs
index 911e93b9ed..2730b979e7 100644
--- a/OpenRa.Game/Traits/ChronoshiftDeploy.cs
+++ b/OpenRa.Game/Traits/ChronoshiftDeploy.cs
@@ -1,15 +1,15 @@
using System.Collections.Generic;
using System.Linq;
+using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits
{
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{
public ChronoshiftDeploy(Actor self) { }
- bool chronoshiftActive = false; // Is the chronoshift engine active?
int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
-
+
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
@@ -20,9 +20,6 @@ namespace OpenRa.Game.Traits
{
if (mi.Button == MouseButton.Left) return null;
- if (chronoshiftActive)
- return new Order("Chronoshift", self, null, xy, null);
-
else if (xy == self.Location && remainingChargeTime <= 0)
return new Order("Deploy", self, null, int2.Zero, null);
@@ -31,26 +28,26 @@ namespace OpenRa.Game.Traits
public void ResolveOrder(Actor self, Order order)
{
- var movement = self.traits.WithInterface().FirstOrDefault();
if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{
- chronoshiftActive = true;
+ Game.controller.orderGenerator = new TeleportOrderGenerator(self);
self.CancelActivity();
}
-
+
+ var movement = self.traits.WithInterface().FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
+ Game.controller.CancelInputMode();
self.CancelActivity();
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud");
- chronoshiftActive = false;
remainingChargeTime = chargeTime;
}
}
public float GetSpeedModifier()
{
- return chronoshiftActive ? 0f : 1f;
+ return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f;
}
// Display 5 pips indicating the current charge status