freeze animations during pause to visualize it better
This commit is contained in:
@@ -128,6 +128,9 @@ namespace OpenRA.Traits
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public virtual void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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foreach (var a in anims.Values)
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a.Animation.Animation.Tick();
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}
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@@ -185,6 +185,9 @@ namespace OpenRA.Mods.RA
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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// Take a copy so that Tick() can remove animations
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foreach (var m in muzzles.ToList())
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m.Animation.Tick();
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@@ -29,6 +29,9 @@ namespace OpenRA.Mods.RA
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (remainingFrames > 0)
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remainingFrames--;
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}
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@@ -43,6 +43,9 @@ namespace OpenRA.Mods.RA
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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t += 0.25f;
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if (t >= 256) t = 0;
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Effects
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public readonly string Palette = "effect";
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public readonly int BrightZaps = 1;
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public readonly int DimZaps = 2;
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public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
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public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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}
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class TeslaZap : IEffect
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@@ -28,6 +28,9 @@ namespace OpenRA.Mods.RA
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float t = 0;
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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t += .5f;
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}
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@@ -29,6 +29,9 @@ namespace OpenRA.Mods.RA
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (remainingFrames > 0)
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remainingFrames--;
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}
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@@ -55,6 +55,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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base.TickRender(wr, self);
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if (buildComplete)
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@@ -47,6 +47,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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base.TickRender(wr, self);
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}
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@@ -64,7 +64,11 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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base.TickRender(wr, self);
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if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
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{
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isOpen = false;
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@@ -34,6 +34,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (disguise.AsSprite != intendedSprite)
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{
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intendedSprite = disguise.AsSprite;
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@@ -37,6 +37,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
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var desiredImage = info.ImagesByFullness[desiredState];
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@@ -82,6 +82,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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base.TickRender(wr, self);
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if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
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@@ -46,6 +46,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (wasPanic != sc.Panicking)
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dirty = true;
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@@ -73,6 +73,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (ShouldBeOpen())
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Open();
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else
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@@ -37,6 +37,9 @@ namespace OpenRA.Mods.RA.Render
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
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if (sequence != DefaultAnimation.CurrentSequence.Name)
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DefaultAnimation.ReplaceAnim(sequence);
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@@ -41,6 +41,9 @@ namespace OpenRA.Mods.RA.Render
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (self.IsDead() || buildComplete)
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return;
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@@ -97,6 +97,9 @@ namespace OpenRA.Mods.RA.Render
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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foreach (var a in anims.Values)
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a.Animation.Tick();
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}
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@@ -53,6 +53,7 @@ namespace OpenRA.Mods.RA
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (IsProne && --remainingProneTime == 0)
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LocalOffset = WVec.Zero;
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}
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@@ -101,10 +102,14 @@ namespace OpenRA.Mods.RA
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (wasProne != tc.IsProne)
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dirty = true;
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wasProne = tc.IsProne;
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base.TickRender(wr, self);
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}
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}
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@@ -36,7 +36,13 @@ namespace OpenRA.Mods.RA
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this.info = info;
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}
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public void TickRender(WorldRenderer wr, Actor self) { t += .25f; }
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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t += .25f;
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}
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uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
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