From 96165293dc46cf2729c18f2709b20773450e5221 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 2 Jul 2016 14:51:15 +0200 Subject: [PATCH] Add all missing speech notifications to cnc --- mods/cnc/audio/notifications.yaml | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/mods/cnc/audio/notifications.yaml b/mods/cnc/audio/notifications.yaml index 840a8ae10e..de70bf94e4 100644 --- a/mods/cnc/audio/notifications.yaml +++ b/mods/cnc/audio/notifications.yaml @@ -3,32 +3,49 @@ Speech: gdi: gdi nod: nod Notifications: + AirstrikeReady: airredy1 BaseAttack: baseatk1 Building: bldging1 BuildingCannotPlaceAudio: deploy1 BuildingCaptured: capt1 + BuildingInProgress: bldg1 BuildingLost: strclost Cancelled: cancel1 CivilianBuildingCaptured: civcapt1 CivilianKilled: civdead1 ConstructionComplete: constru1 + EnemyUnitsApproaching: enmyunit + EnemyStructureDestroyed: estrucx + EnemyPlanesApproaching: enemya HarvesterAttack: + InsufficientPower: nopower1 + IonCannonCharging: ionchrg1 + IonCannonReady: ionredy1 Leave: batlcon1 Lose: fail1 LowPower: lopower1 + MissionAccomplished: accom1 + MissionFailed: fail1 NewOptions: newopt1 NoBuild: nobuild1 + NodStructureDestroyed: nstruc1 + NotReady: noredy1 + NuclearWarheadApproaching: nuke1 + NuclearWeaponAvailable: nukavail + NuclearWeaponLaunched: nuklnch1 OnHold: onhold1 PrimaryBuildingSelected: pribldg1 Reinforce: reinfor1 Repairing: repair1 + SelectTarget: select1 SilosNeeded: silos1 StartGame: Training: bldging1 + UnitDestroyed: dead1 UnitLost: unitlost UnitReady: unitredy Win: accom1 - DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, HarvesterAttack, Leave, Lose, LowPower, NewOptions, NoBuild, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SilosNeeded, Training, UnitLost, UnitReady, Win + DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win Sounds: Notifications: