Interactable: allow specifying arbitrary 2D polygon for mouse interaction.
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@@ -29,17 +29,31 @@ namespace OpenRA.Mods.Common.Traits
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"If null, Bounds will be used instead")]
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public readonly WDist[] DecorationBounds = null;
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[Desc("Defines a custom 2D polygon for mouse interaction with the actor.",
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"If null, Bounds will be used instead",
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"Each vertex has two components (so two numbers), which define an x and y offset from the actor center.")]
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public readonly int2[] Polygon = null;
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public override object Create(ActorInitializer init) { return new Interactable(this); }
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}
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public class Interactable : INotifyCreated, IMouseBounds
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{
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readonly InteractableInfo info;
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readonly int2 polygonCenterOffset;
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IAutoMouseBounds[] autoBounds;
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public Interactable(InteractableInfo info)
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{
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this.info = info;
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if (info.Polygon != null)
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{
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var rect = new Polygon(info.Polygon).BoundingRect;
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// Precalculate offset for centering the polygon over the actor
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polygonCenterOffset = new int2(-rect.Width / 2, -rect.Height / 2);
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}
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}
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void INotifyCreated.Created(Actor self)
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@@ -52,6 +66,21 @@ namespace OpenRA.Mods.Common.Traits
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return autoBounds.Select(s => s.AutoMouseoverBounds(self, wr)).FirstOrDefault(r => !r.IsEmpty);
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}
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int2[] PolygonBounds(Actor self, WorldRenderer wr)
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{
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var screenVertices = new int2[info.Polygon.Length];
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for (var i = 0; i < info.Polygon.Length; i++)
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{
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var vec = info.Polygon[i] + polygonCenterOffset;
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var offset = new int2(vec.X * wr.TileSize.Width / wr.TileScale, vec.Y * wr.TileSize.Height / wr.TileScale);
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screenVertices[i] = wr.ScreenPxPosition(self.CenterPosition) + offset;
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}
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return screenVertices;
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}
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Polygon Bounds(Actor self, WorldRenderer wr, WDist[] bounds)
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{
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if (bounds == null)
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@@ -70,6 +99,9 @@ namespace OpenRA.Mods.Common.Traits
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Polygon IMouseBounds.MouseoverBounds(Actor self, WorldRenderer wr)
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{
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if (info.Polygon != null)
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return new Polygon(PolygonBounds(self, wr));
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return Bounds(self, wr, info.Bounds);
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}
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