Restore target line display for allied players and spectators.
Change behaviour to require the force-display modifier to reduce visual noise.
This commit is contained in:
@@ -42,23 +42,25 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.info = info;
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}
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}
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public void ShowTargetLines(Actor a)
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public void ShowTargetLines(Actor self)
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{
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{
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if (a.IsIdle)
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// Target lines are only automatically shown for the owning player
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// Spectators and allies must use the force-display modifier
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if (self.IsIdle || self.Owner != self.World.LocalPlayer)
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return;
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return;
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// Reset the order line timeout.
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// Reset the order line timeout.
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lifetime = info.Delay;
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lifetime = info.Delay;
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}
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}
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void INotifySelected.Selected(Actor a)
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void INotifySelected.Selected(Actor self)
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{
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{
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ShowTargetLines(a);
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ShowTargetLines(self);
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}
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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{
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if (self.Owner != self.World.LocalPlayer)
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if (!self.Owner.IsAlliedWith(self.World.LocalPlayer))
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yield break;
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yield break;
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// Players want to see the lines when in waypoint mode.
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// Players want to see the lines when in waypoint mode.
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