fix round-trip-time bug
This commit is contained in:
@@ -28,16 +28,17 @@ namespace OpenRA.Network
|
||||
{
|
||||
class OrderManager
|
||||
{
|
||||
int frameNumber = 0;
|
||||
public int FrameNumber { get; private set; }
|
||||
|
||||
public int FramesAhead = 0;
|
||||
|
||||
public bool GameStarted { get { return frameNumber != 0; } }
|
||||
public bool GameStarted { get { return FrameNumber != 0; } }
|
||||
public IConnection Connection { get; private set; }
|
||||
|
||||
Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
|
||||
|
||||
Dictionary<int, Dictionary<int, byte[]>> frameClientData =
|
||||
new Dictionary<int, Dictionary<int, byte[]>>();
|
||||
List<int> readyForFrames = new List<int>();
|
||||
List<Order> localOrders = new List<Order>();
|
||||
|
||||
FileStream replaySaveFile;
|
||||
@@ -46,13 +47,11 @@ namespace OpenRA.Network
|
||||
{
|
||||
if (GameStarted) return;
|
||||
|
||||
frameNumber = 1;
|
||||
for( int i = frameNumber ; i <= FramesAhead ; i++ )
|
||||
FrameNumber = 1;
|
||||
for( int i = FrameNumber ; i <= FramesAhead ; i++ )
|
||||
Connection.Send( new List<Order>().Serialize( i ) );
|
||||
}
|
||||
|
||||
public int FrameNumber { get { return frameNumber; } }
|
||||
|
||||
public OrderManager( IConnection conn )
|
||||
{
|
||||
Connection = conn;
|
||||
@@ -88,8 +87,8 @@ namespace OpenRA.Network
|
||||
( clientId, packet ) =>
|
||||
{
|
||||
var frame = BitConverter.ToInt32( packet, 0 );
|
||||
if( packet.Length == 5 && packet[ 4 ] == 0xEF )
|
||||
readyForFrames.Add( frame );
|
||||
if( packet.Length == 5 && packet[ 4 ] == 0xBF )
|
||||
clientQuitTimes[ clientId ] = frame;
|
||||
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
|
||||
CheckSync( packet );
|
||||
else if( frame == 0 )
|
||||
@@ -132,23 +131,31 @@ namespace OpenRA.Network
|
||||
|
||||
public bool IsReadyForNextFrame
|
||||
{
|
||||
get { return readyForFrames.Contains( FrameNumber ); }
|
||||
get
|
||||
{
|
||||
return FrameNumber > 0 &&
|
||||
clientQuitTimes
|
||||
.Where( x => FrameNumber <= x.Value )
|
||||
.All( x => frameClientData.GetOrAdd( FrameNumber ).ContainsKey( x.Key ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if( !IsReadyForNextFrame )
|
||||
throw new InvalidOperationException();
|
||||
readyForFrames.RemoveAll( f => f <= FrameNumber );
|
||||
|
||||
Connection.Send( localOrders.Serialize( FrameNumber + FramesAhead ) );
|
||||
localOrders.Clear();
|
||||
|
||||
var frameData = frameClientData[ FrameNumber ];
|
||||
var frameData = clientQuitTimes
|
||||
.Where( x => FrameNumber <= x.Value )
|
||||
.OrderBy( x => x.Key )
|
||||
.ToDictionary( k => k.Key, v => frameClientData[ FrameNumber ][ v.Key ] );
|
||||
var sync = new List<int>();
|
||||
sync.Add( world.SyncHash() );
|
||||
|
||||
foreach( var order in frameData.OrderBy( p => p.Key ).SelectMany( o => o.Value.ToOrderList( world ).Select( a => new { Client = o.Key, Order = a } ) ) )
|
||||
foreach( var order in frameData.SelectMany( o => o.Value.ToOrderList( world ).Select( a => new { Client = o.Key, Order = a } ) ) )
|
||||
{
|
||||
UnitOrders.ProcessOrder( world, order.Client, order.Order );
|
||||
sync.Add( world.SyncHash() );
|
||||
@@ -160,7 +167,7 @@ namespace OpenRA.Network
|
||||
|
||||
CheckSync( ss );
|
||||
|
||||
++frameNumber;
|
||||
++FrameNumber;
|
||||
}
|
||||
|
||||
void WriteToReplay( Dictionary<int, byte[]> frameData, byte[] syncData )
|
||||
|
||||
Reference in New Issue
Block a user