Invalidate FrozenActors that don’t have any sprites. Fixes #4809.

This commit is contained in:
Paul Chote
2014-06-13 21:07:39 +12:00
parent ea276d466d
commit 96477b7c1a
2 changed files with 3 additions and 3 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Traits
}
public uint ID { get { return actor.ActorID; } }
public bool IsValid { get { return Owner != null; } }
public bool IsValid { get { return Owner != null && HasRenderables; } }
public ActorInfo Info { get { return actor.Info; } }
public Actor Actor { get { return !actor.IsDead() ? actor : null; } }
@@ -87,7 +87,7 @@ namespace OpenRA.Traits
return Renderables;
}
public bool HasRenderables { get { return Renderables != null; } }
public bool HasRenderables { get { return Renderables != null && Renderables.Any(); } }
public override string ToString()
{

View File

@@ -116,7 +116,7 @@ namespace OpenRA.Widgets
}
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
.Where(a => a.TooltipName != null)
.Where(a => a.TooltipName != null && a.IsValid)
.WithHighestSelectionPriority();
if (frozen != null)