This commit is contained in:
Chris Forbes
2009-11-10 20:43:55 +13:00
parent abac3bd59d
commit 9693593998
9 changed files with 77 additions and 16 deletions

View File

@@ -37,4 +37,12 @@ namespace OpenRa
public Tuple(A a, B b, C c, D d) { this.a = a; this.b = b; this.c = c; this.d = d; } public Tuple(A a, B b, C c, D d) { this.a = a; this.b = b; this.c = c; this.d = d; }
} }
public static class Tuple
{
public static Tuple<A, B, C> New<A, B, C>(A a, B b, C c)
{
return new Tuple<A, B, C>(a, b, c);
}
}
} }

View File

@@ -8,7 +8,9 @@ namespace OpenRa.FileFormats
{ {
public class PaletteRemap public class PaletteRemap
{ {
int offset;
List<Color> remapColors = new List<Color>(); List<Color> remapColors = new List<Color>();
Color shadowColor;
public PaletteRemap(Stream s) public PaletteRemap(Stream s)
{ {
@@ -23,14 +25,26 @@ namespace OpenRa.FileFormats
remapColors.Add(Color.FromArgb(r, g, b)); remapColors.Add(Color.FromArgb(r, g, b));
} }
} }
offset = 80;
}
public PaletteRemap( Color shadowColor )
{
this.shadowColor = shadowColor;
} }
public Color GetRemappedColor(Color original, int index) public Color GetRemappedColor(Color original, int index)
{ {
if (index < 80 || index >= 96) if (remapColors.Count > 0)
return original; {
if (index < offset || index >= offset + remapColors.Count)
return original;
return remapColors[index - 80]; return remapColors[index - offset];
}
return original.A > 0 ? shadowColor : original;
} }
} }
} }

View File

@@ -11,7 +11,7 @@ namespace OpenRa.Game
interface IEffect interface IEffect
{ {
void Tick(); void Tick();
IEnumerable<Pair<Sprite, float2>> Render(); IEnumerable<Tuple<Sprite, float2, int>> Render();
Player Owner { get; } Player Owner { get; }
} }
@@ -94,16 +94,32 @@ namespace OpenRa.Game
foreach (var victim in hitActors) foreach (var victim in hitActors)
victim.InflictDamage(FiredBy, this, (int)GetDamageToInflict(victim)); victim.InflictDamage(FiredBy, this, (int)GetDamageToInflict(victim));
} }
} }
const float height = .1f;
public IEnumerable<Pair<Sprite, float2>> Render() public IEnumerable<Tuple<Sprite, float2, int>> Render()
{ {
if (anim != null) if (anim != null)
yield return Pair.New(anim.Image, {
float2.Lerp( var pos = float2.Lerp(
Src.ToFloat2(), Src.ToFloat2(),
VisualDest.ToFloat2(), VisualDest.ToFloat2(),
(float)t / TotalTime()) - 0.5f * anim.Image.size); (float)t / TotalTime()) - 0.5f * anim.Image.size;
if (Projectile.High || Projectile.Arcing)
{
if (Projectile.Shadow)
yield return Tuple.New(anim.Image, pos, 8); /* todo: shadow pal */
var at = (float)t / TotalTime();
var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
yield return Tuple.New(anim.Image, highPos, Owner.Palette);
}
else
yield return Tuple.New(anim.Image, pos, Owner.Palette);
}
} }
float GetMaximumSpread() float GetMaximumSpread()

View File

@@ -24,9 +24,9 @@ namespace OpenRa.Game
public void Tick() { anim.Tick(); } public void Tick() { anim.Tick(); }
public IEnumerable<Pair<Sprite, float2>> Render() public IEnumerable<Tuple<Sprite, float2, int>> Render()
{ {
yield return Pair.New(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size); yield return Tuple.New(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size, 0);
} }
public Player Owner { get { return null; } } public Player Owner { get { return null; } }

View File

@@ -46,7 +46,8 @@ namespace OpenRa.Game
Rules.LoadRules(mapName); Rules.LoadRules(mapName);
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
players.Add(i, new Player(i, i, string.Format("Multi{0}", i), Race.Allies)); players.Add(i, new Player(i, i, string.Format("Multi{0}", i),
Race.Allies));
localPlayerIndex = localPlayer; localPlayerIndex = localPlayer;

View File

@@ -10,7 +10,7 @@ namespace OpenRa.Game.Graphics
{ {
class HardwarePalette : Sheet class HardwarePalette : Sheet
{ {
const int maxEntries = 8; const int maxEntries = 16;
int allocated = 0; int allocated = 0;
public HardwarePalette(Renderer renderer, Map map, int rotate) public HardwarePalette(Renderer renderer, Map map, int rotate)
@@ -22,6 +22,8 @@ namespace OpenRa.Game.Graphics
foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" }) foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem")))); AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(178, 0, 0, 0))));
using (var bitmapCopy = new Bitmap(bitmap)) using (var bitmapCopy = new Bitmap(bitmap))
for (int j = 0; j < maxEntries; j++) for (int j = 0; j < maxEntries; j++)
for (int i = 0; i < 7; i++) for (int i = 0; i < 7; i++)

View File

@@ -58,7 +58,7 @@ namespace OpenRa.Game.Graphics
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni) public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni)
{ {
float2 attrib = new float2(palette / 8.0f, channelSelect[(int)r.channel]); float2 attrib = new float2(palette / 16.0f, channelSelect[(int)r.channel]);
vertices[nv] = new Vertex(KLerp(o, r.size, 0), r.FastMapTextureCoords(0), attrib); vertices[nv] = new Vertex(KLerp(o, r.size, 0), r.FastMapTextureCoords(0), attrib);
vertices[nv + 1] = new Vertex(KLerp(o, r.size, 1), r.FastMapTextureCoords(1), attrib); vertices[nv + 1] = new Vertex(KLerp(o, r.size, 1), r.FastMapTextureCoords(1), attrib);

View File

@@ -53,6 +53,24 @@ namespace OpenRa.Game.Graphics
spriteRenderer.DrawSprite(image.First, loc, spriteRenderer.DrawSprite(image.First, loc,
(owner != null) ? owner.Palette : 0); (owner != null) ? owner.Palette : 0);
} }
}
void DrawSpriteList(RectangleF rect,
IEnumerable<Tuple<Sprite, float2, int>> images)
{
foreach (var image in images)
{
var loc = image.b;
if (loc.X > rect.Right || loc.X < rect.Left
- image.a.bounds.Width)
continue;
if (loc.Y > rect.Bottom || loc.Y < rect.Top
- image.a.bounds.Height)
continue;
spriteRenderer.DrawSprite(image.a, loc, image.c);
}
} }
public void Draw() public void Draw()
@@ -71,7 +89,7 @@ namespace OpenRa.Game.Graphics
DrawSpriteList(a.self.Owner, rect, a.RenderRoof(a.self)); /* RUDE HACK */ DrawSpriteList(a.self.Owner, rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects) foreach (IEffect e in Game.world.Effects)
DrawSpriteList(e.Owner, rect, e.Render()); DrawSpriteList(rect, e.Render());
uiOverlay.Draw(); uiOverlay.Draw();

View File

@@ -61,10 +61,12 @@ namespace OpenRa.Game
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) ); Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) ); Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) ); Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 15 ), Game.players[ 1 ] ) ); Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) ); Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1])); Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1])); Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
Game.world.Add(new Actor("v2rl", Game.map.Offset + new int2(11, 12), Game.players[1]));
renderer.BuildPalette(Game.map); renderer.BuildPalette(Game.map);
sidebar = new Sidebar(renderer, Game.LocalPlayer); sidebar = new Sidebar(renderer, Game.LocalPlayer);