merge Dune 2000 "Rounded Edges" mod

Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
This commit is contained in:
Matthias Mailänder
2012-11-17 13:02:20 +01:00
committed by Chris Forbes
parent 7d4399d7cc
commit 96a088f998
101 changed files with 1797 additions and 1414 deletions

View File

@@ -4,22 +4,24 @@ RIFLE:
Queue: Infantry
BuildPaletteOrder: 10
Owner: atreides,harkonnen,ordos
Hotkey: r
Valued:
Cost: 100
Tooltip:
Name: Rifleman
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Selectable:
Bounds: 12,17,0,0
Health:
HP: 50
Mobile:
Speed: 4
Speed: 5
AttackFrontal:
PrimaryWeapon: M1Carbine
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
ENGINEER:
Inherits: ^Infantry
@@ -27,22 +29,24 @@ ENGINEER:
Queue: Infantry
BuildPaletteOrder: 50
Owner: atreides,harkonnen,ordos
Hotkey: e
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Description: Infiltrates and captures enemy structures\n Strong vs Nothing\n Weak vs Everything
Selectable:
Bounds: 12,17,0,0
Voice: EngineerVoice
Health:
HP: 25
Mobile:
Speed: 4
Speed: 5
Passenger:
PipType: Yellow
EngineerRepair:
Captures:
TakeCover:
#TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
@@ -53,17 +57,18 @@ BAZOOKA:
Queue: Infantry
BuildPaletteOrder: 20
Owner: atreides,harkonnen,ordos
Hotkey: t
Valued:
Cost: 300
Cost: 250
Tooltip:
Name: Trooper
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Selectable:
Bounds: 12,17,0,0
Health:
HP: 45
Mobile:
Speed: 3
Speed: 4
AttackFrontal:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
@@ -71,6 +76,40 @@ BAZOOKA:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
MEDIC:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Owner: atreides,ordos
Prerequisites: research
Hotkey: m
Valued:
Cost: 500
Tooltip:
Name: Medic
Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
Icon: thumpericon
Selectable:
Bounds: 12,17,0,0
Voice: EngineerVoice
Health:
HP: 60
Mobile:
Speed: 4
AutoHeal:
AttackMedic:
PrimaryWeapon: Heal
Passenger:
PipType: Blue
-AutoTarget:
#AttackMove:
#JustMove: true
RenderInfantry:
Image: THUMPER
#THUMPER:
# Inherits: ^Infantry
@@ -82,7 +121,7 @@ BAZOOKA:
# Cost: 400
# Tooltip:
# Name: Thumper
# Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
# Description: Attracts sandsworm through vibrations\n Strong vs Nothing\n Weak vs Everything
# Selectable:
# Bounds: 12,17,0,0
# Health: