merge Dune 2000 "Rounded Edges" mod
Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
This commit is contained in:
committed by
Chris Forbes
parent
7d4399d7cc
commit
96a088f998
@@ -4,22 +4,24 @@ RIFLE:
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Queue: Infantry
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BuildPaletteOrder: 10
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Owner: atreides,harkonnen,ordos
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Hotkey: r
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifleman
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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Speed: 4
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Speed: 5
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AttackFrontal:
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PrimaryWeapon: M1Carbine
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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ENGINEER:
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Inherits: ^Infantry
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@@ -27,22 +29,24 @@ ENGINEER:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: atreides,harkonnen,ordos
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Hotkey: e
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Description: Infiltrates and captures enemy structures\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Voice: EngineerVoice
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Health:
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HP: 25
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Mobile:
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Speed: 4
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Speed: 5
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Passenger:
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PipType: Yellow
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EngineerRepair:
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Captures:
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TakeCover:
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#TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -53,17 +57,18 @@ BAZOOKA:
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Queue: Infantry
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BuildPaletteOrder: 20
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Owner: atreides,harkonnen,ordos
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Hotkey: t
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Valued:
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Cost: 300
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Cost: 250
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 45
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Mobile:
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Speed: 3
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Speed: 4
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AttackFrontal:
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PrimaryWeapon: RedEye
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SecondaryWeapon: Dragon
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@@ -71,6 +76,40 @@ BAZOOKA:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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MEDIC:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Owner: atreides,ordos
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Prerequisites: research
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Hotkey: m
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Valued:
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Cost: 500
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Icon: thumpericon
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Selectable:
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Bounds: 12,17,0,0
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Voice: EngineerVoice
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Health:
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HP: 60
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Mobile:
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Speed: 4
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AutoHeal:
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AttackMedic:
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PrimaryWeapon: Heal
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Passenger:
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PipType: Blue
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-AutoTarget:
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#AttackMove:
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#JustMove: true
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RenderInfantry:
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Image: THUMPER
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#THUMPER:
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# Inherits: ^Infantry
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@@ -82,7 +121,7 @@ BAZOOKA:
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# Cost: 400
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# Tooltip:
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# Name: Thumper
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# Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
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# Description: Attracts sandsworm through vibrations\n Strong vs Nothing\n Weak vs Everything
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# Selectable:
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# Bounds: 12,17,0,0
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# Health:
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