merge Dune 2000 "Rounded Edges" mod
Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
This commit is contained in:
committed by
Chris Forbes
parent
7d4399d7cc
commit
96a088f998
@@ -4,15 +4,17 @@
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Power: 0
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Footprint: xxx xxx
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Dimensions: 3,2
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Adjacent: 4
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Selectable:
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Bounds: 96,64
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Health:
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HP: 1000
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 5
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Bib:
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Range: 6
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Production:
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Produces: Building,Defense
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Produces: Building
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Valued:
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Cost: 2500
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Tooltip:
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@@ -28,8 +30,10 @@
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Queue: Building
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BuildPaletteOrder: 0
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Hotkey: w
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Cost: 400
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Tooltip:
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Name: Windtrap
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Description: Provides power for other structures
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@@ -43,22 +47,23 @@
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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^BARRACKS:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 20
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BuildPaletteOrder: 15
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Hotkey: b
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 400
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Cost: 500
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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Building:
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Power: -20
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Footprint: xx xx
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Footprint: =x xx
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Dimensions: 2,2
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Health:
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HP: 800
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@@ -66,31 +71,38 @@
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Type: Wood
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RevealsShroud:
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Range: 5
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Bib:
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RallyPoint:
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RallyPoint: 1,3
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Exit@1:
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SpawnOffset: 5,20
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SpawnOffset: 11,18
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: 10,-5
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ExitCell: 0,2
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SpawnOffset: 16,15
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ExitCell: 1,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Barracks
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RepairsUnits:
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ValuePercentage: 0
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^HIGHTECH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 80
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BuildPaletteOrder: 50
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Hotkey: t
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: High Tech Factory
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Description: Produces Carryalls
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Name: High Tech Facility
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Description: Unlocks advanced technology
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Building:
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Power: -30
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Power: -40
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Health:
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@@ -99,74 +111,91 @@
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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RallyPoint:
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Exit@1:
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SpawnOffset: 5,0
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ExitCell: 1,1
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Production:
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Produces: Aircraft
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: High Tech Facility
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^RESEARCH:
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RESEARCH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: Outpost,High Tech Facility
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 65
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Hotkey: v
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 2000
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Cost: 2500
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Tooltip:
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Name: IX Research Center
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Description: Provides advanced units
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Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
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ParatroopersPower:
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Image: carryallicon
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UnitType: carryall.infantry
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FlareTime: 0
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ChargeTime: 360
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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Prerequisites: HIGHTECHO
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DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
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SelectTargetSound:
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FlareType:
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Building:
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Power: -30
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Power: -40
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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^PALACE:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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BuildPaletteOrder: 70
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Hotkey: p
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Cost: 4000
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Tooltip:
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Name: Palace
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Description: Provides advanced technology
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Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
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Building:
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Power: -30
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Footprint: xxx xxx
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Dimensions: 3,2
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Power: -50
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Health:
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HP: 2000
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 4
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Bib:
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Range: 8
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ProvidesCustomPrerequisite:
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Prerequisite: TPal
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RenderDetectionCircle:
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DetectCloaked:
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Range: 2
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^REFINERY:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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BuildPaletteOrder: 5
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Hotkey: r
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1400
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Cost: 1500
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload spice here.
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Description: Harvesters unload Spice here for processing
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Building:
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Power: -30
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Footprint: xxx x==
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Footprint: =xx xx=
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Dimensions: 3,2
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Health:
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HP: 900
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@@ -174,30 +203,38 @@
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Type: Wood
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RevealsShroud:
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Range: 6
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Bib:
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-RenderBuilding:
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OreRefinery:
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DockOffset: 2,1
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DockAngle: 144
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DockAngle: 160
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StoresOre:
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PipColor: Green
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PipCount: 20
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Capacity: 2000
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PipColor: green
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PipCount: 10
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Capacity: 3000
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CustomSellValue:
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Value: 600
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Value: 500
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ProvidesCustomPrerequisite:
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Prerequisite: Spice Refinery
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FreeActor:
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Actor: HARVESTER
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InitialActivity: FindResources
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SpawnOffset: 2,1
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Facing: 160
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^SILO:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 15
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BuildPaletteOrder: 10
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Hotkey: i
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Valued:
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Cost: 150
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Power: 0
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Power: -5
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Adjacent: 4
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-GivesBuildableArea:
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Health:
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HP: 300
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@@ -209,7 +246,7 @@
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RenderBuildingSilo:
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FillSteps: 39
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StoresOre:
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PipColor: Green
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PipColor: green
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PipCount: 5
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Capacity: 1500
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-EmitInfantryOnSell:
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@@ -218,15 +255,18 @@
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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BuildPaletteOrder: 30
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Hotkey: l
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1000
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles.
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Description: Produces light vehicles
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Building:
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Power: -30
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Footprint: xxx xxx
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Power: -20
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Footprint: xxx xx=
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Dimensions: 3,2
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Health:
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HP: 750
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@@ -234,30 +274,35 @@
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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-RenderBuilding:
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RallyPoint:
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RallyPoint: 2,2
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Exit@1:
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SpawnOffset: 5,0
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ExitCell: 1,1
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SpawnOffset: 17,-7
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ExitCell: 2,1
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Light Factory
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^HEAVY:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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BuildPaletteOrder: 35
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Hotkey: h
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles.
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Description: Produces heavy vehicles
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Building:
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Power: -30
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Footprint: _x_ xxx xxx
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Health:
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HP: 1500
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@@ -265,17 +310,18 @@
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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-RenderBuilding:
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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SpawnOffset: -2,-2
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SpawnOffset: 8,6
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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Produces: Armor
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Heavy Factory
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^RADAR:
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RequiresPower:
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@@ -283,12 +329,15 @@
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Hotkey: o
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1400
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Cost: 1000
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield.\n Requires power to operate.
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Building:
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Power: -40
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Footprint: xxx xxx
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@@ -299,56 +348,67 @@
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Type: Wood
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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ProvidesCustomPrerequisite:
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Prerequisite: Outpost
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DetectCloaked:
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Range: 2
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^STARPORT:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Cost: 3000
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Tooltip:
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Name: Starport
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Description: Dropzone for cheap reinforcements
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Description: Dropzone for cheap reinforcements\n Requires power to operate
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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BuildPaletteOrder: 60
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Hotkey: c
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Building:
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Power: -30
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Footprint: xxx xxx
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Dimensions: 3,2
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Power: -40
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 7
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Bib:
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RallyPoint:
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RallyPoint: 2,2
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RallyPoint: 1,3
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BelowUnits:
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Exit@1:
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SpawnOffset: -24,0
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ExitCell: 2,1
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SpawnOffset: 0,-15
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ExitCell: 2,2
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Exit@2:
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SpawnOffset: 0,-15
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ExitCell: 0,2
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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ProductionBar:
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PrimaryBuilding:
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RequiresPower:
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CanPowerDown:
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^WALL:
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WALL:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1000
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Queue: Building
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Prerequisites: Barracks
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 25
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#Hotkey: g
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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DestroyedSound: CRMBLE2.aud
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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Description: Stops units and blocks enemy fire
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Icon: wallicon
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AppearsOnRadar:
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Building:
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@@ -357,21 +417,21 @@
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Adjacent: 7
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TerrainTypes: Rock
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Health:
|
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HP: 500
|
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HP: 300
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Armor:
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Type: Concrete
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Wall:
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CrushClasses: Concretewall
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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#SelectionDecorations:
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#Selectable:
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# Priority: 1
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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GivesExperience:
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#GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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@@ -379,100 +439,154 @@
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Types:Wall
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Sellable:
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^GUNTOWER:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
|
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Valued:
|
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Cost: 600
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Tooltip:
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Name: Turret
|
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
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Icon: turreticon
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Building:
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Power: -20
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-GivesBuildableArea:
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Health:
|
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HP: 400
|
||||
Armor:
|
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Type: Concrete
|
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RevealsShroud:
|
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Range: 7
|
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RenderRangeCircle:
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-RenderBuilding:
|
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RenderBuildingSeparateTurret:
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HasMakeAnimation: false
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Turreted:
|
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ROT: 12
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InitialFacing: 50
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AttackTurreted:
|
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PrimaryWeapon: TurretGun
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AutoTarget:
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RequiresPower:
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CanPowerDown:
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^ROCKETTOWER:
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Inherits: ^Building
|
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RequiresPower:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Rocket Tower
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Icon: rturreticon
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
|
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Buildable:
|
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Queue: Defense
|
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BuildPaletteOrder: 60
|
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Building:
|
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Power: -40
|
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-GivesBuildableArea:
|
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Health:
|
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HP: 800
|
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Armor:
|
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Type: Concrete
|
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RevealsShroud:
|
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Range: 8
|
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-RenderBuilding:
|
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RenderBuildingSeparateTurret:
|
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HasMakeAnimation: false
|
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AttackTurreted:
|
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PrimaryWeapon: TowerMissle
|
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PrimaryOffset: 0,0,5,2
|
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PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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Turreted:
|
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ROT: 12
|
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InitialFacing: 50
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AutoTarget:
|
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RenderRangeCircle:
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|
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^REPAIR:
|
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GUNTOWER:
|
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Inherits: ^Building
|
||||
Buildable:
|
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Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: Outpost
|
||||
Owner: atreides, harkonnen, ordos
|
||||
BuildPaletteOrder: 40
|
||||
Hotkey: g
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Gun Tower
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Icon: turreticon
|
||||
Building:
|
||||
Power: -20
|
||||
Adjacent: 4
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Priority: 3
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
#-AutoTargetIgnore:
|
||||
RenderBuildingSeparateTurret:
|
||||
# HasMakeAnimation: false
|
||||
Turreted:
|
||||
ROT: 6
|
||||
InitialFacing: 128
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: TurretGun
|
||||
PrimaryLocalOffset: 0,-11,0,-7,0
|
||||
AutoTarget:
|
||||
LeavesHusk:
|
||||
HuskActor: Guntower.Husk
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
|
||||
GUNTOWER.Husk:
|
||||
Inherits: ^TowerHusk
|
||||
Tooltip:
|
||||
Name: Destroyed Tower
|
||||
Icon: turreticon
|
||||
RenderUnit:
|
||||
Image: GUNTOWER
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 4,4
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
ROCKETTOWER:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: Outpost, High Tech Facility
|
||||
Owner: atreides, harkonnen, ordos
|
||||
BuildPaletteOrder: 55
|
||||
Hotkey: m
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Missile Tower
|
||||
Icon: rturreticon
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Building:
|
||||
Power: -30
|
||||
Adjacent: 4
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Priority: 3
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
#-AutoTargetIgnore:
|
||||
RenderBuildingSeparateTurret:
|
||||
# HasMakeAnimation: false
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: TowerMissile
|
||||
PrimaryLocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
|
||||
Turreted:
|
||||
ROT: 8
|
||||
InitialFacing: 128
|
||||
AutoTarget:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
LeavesHusk:
|
||||
HuskActor: Rockettower.Husk
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
|
||||
ROCKETTOWER.Husk:
|
||||
Inherits: ^TowerHusk
|
||||
Tooltip:
|
||||
Name: Destroyed Tower
|
||||
Icon: rturreticon
|
||||
RenderUnit:
|
||||
Image: ROCKETTOWER
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 4,4
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
REPAIR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: Outpost
|
||||
Owner: atreides, harkonnen, ordos
|
||||
BuildPaletteOrder: 45
|
||||
Hotkey: e
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Repair Pad
|
||||
Description: Repairs vehicles and allows\n the construction of additional bases.
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Bib:
|
||||
Power: -25
|
||||
Footprint: =x= =x= ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 800
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Wood
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
Interval: 10
|
||||
Interval: 15
|
||||
ValuePercentage: 50
|
||||
RallyPoint:
|
||||
RallyPoint: 2,2
|
||||
RallyPoint: 1,3
|
||||
|
||||
SIETCH:
|
||||
Inherits: ^Building
|
||||
@@ -496,13 +610,14 @@ SIETCH:
|
||||
|
||||
STARPORTC:
|
||||
Inherits: ^STARPORT
|
||||
ProductionAirdrop:
|
||||
ReadyAudio:
|
||||
-Buildable:
|
||||
|
||||
PALACEC:
|
||||
Inherits: ^PALACE
|
||||
-Buildable:
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
|
||||
HEAVYC:
|
||||
Inherits: ^HEAVY
|
||||
|
||||
Reference in New Issue
Block a user