merge Dune 2000 "Rounded Edges" mod
Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
This commit is contained in:
committed by
Chris Forbes
parent
7d4399d7cc
commit
96a088f998
@@ -1,13 +1,14 @@
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^MCV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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Queue: Armor
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BuildPaletteOrder: 110
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Hotkey: m
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Description: Deploys into another Construction Yard\n Unarmed
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Icon: mcvicon
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Selectable:
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Priority: 3
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@@ -24,27 +25,47 @@
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MustBeDestroyed:
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BaseBuilding:
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-AttackMove:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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TransformSounds: BUILD1.aud
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LeavesHusk:
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HuskActor: MCV.Husk
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^HARVESTER:
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MCV.Husk:
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Inherits: ^Husk
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Health:
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HP: 175
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Tooltip:
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Name: Destroyed Mobile Construction Vehicle
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Icon: missiletankicon
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RenderUnit:
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Image: DMCV
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HARVESTER:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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Queue: Armor
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Prerequisites: Heavy Factory,Spice Refinery
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Owner: atreides, harkonnen, ordos
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BuiltAt: heavya, heavyh, heavyo
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BuildPaletteOrder: 10
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Hotkey: h
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Valued:
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Cost: 1100
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Cost: 1000
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Tooltip:
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Name: Spice Harvester
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Description: Collects Spice for processing.\n Unarmed
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Description: Collects Spice for processing\n Unarmed
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Icon: harvestericon
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Selectable:
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Priority: 7
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Bounds: 42,42
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Harvester:
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Capacity: 20
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PipCount: 7
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Capacity: 14
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Resources: Spice
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UnloadTicksPerBale: 1
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UnloadTicksPerBale: 15
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# How far away from our linked refinery to find resources (in cells):
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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@@ -57,163 +78,281 @@
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Speed: 6
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Crushes: crate, infantry
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RenderUnit:
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Image: HARVESTER
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RevealsShroud:
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Range: 4
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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-AttackMove:
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LeavesHusk:
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HuskActor: Harvester.Husk
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HARVESTER.Husk:
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Inherits: ^Husk
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Health:
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HP: 150
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Tooltip:
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Name: Destroyed Spice Harvester
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Icon: harvestericon
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RenderUnit:
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Image: HARVESTER
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HARVESTER.starport:
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Inherits: HARVESTER
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Buildable:
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Queue: Starport
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BuiltAt: starporta, starporth, starporto
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Valued:
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Cost: 895
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^TRIKE:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 15
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Hotkey: w
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Valued:
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Cost: 200
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Cost: 250
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Tooltip:
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Name: Scout Trike
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Description: Weak Scout.\n Decent vs. Infantry
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Description: Fast Scout\n Strong vs Infantry
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Icon: trikeicon
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Selectable:
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Bounds: 24,24
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Health:
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HP: 75
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HP: 100
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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ROT: 9
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Speed: 12
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RevealsShroud:
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Range: 8
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RenderUnit:
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WithMuzzleFlash:
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AttackFrontal:
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PrimaryWeapon: M60mg
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PrimaryOffset: 0,0,0,-4
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PrimaryOffset: 0,-6,0,-3
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#PrimaryLocalOffset: 1,-1,0,-3,0, -1,-1,0,-3,0
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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UnloadFacing: 220
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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#Cargo:
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# Types: Infantry
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# MaxWeight: 1
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# PipCount: 1
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# UnloadFacing: 220
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^QUAD:
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QUAD:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: Light Factory
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Owner: atreides, harkonnen, ordos
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BuiltAt: lighta, lighth, lighto
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BuildPaletteOrder: 20
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Hotkey: q
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Valued:
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Cost: 400
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Tooltip:
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Name: Quad
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Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
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Name: Missile Quad
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Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
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Icon: quadicon
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Health:
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HP: 120
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HP: 125
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 12
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ROT: 8
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Speed: 10
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RevealsShroud:
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Range: 7
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RenderUnit:
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Image: QUAD
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AttackFrontal:
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PrimaryWeapon: QuadRockets
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
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PrimaryLocalOffset: 0,-3,0,-2,0 #-4
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Selectable:
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Bounds: 24,24
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QUAD.starport:
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Inherits: QUAD
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Buildable:
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Queue: Starport
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BuiltAt: starporta, starporth, starporto
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Valued:
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Cost: 295
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^COMBAT:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Queue: Armor
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BuildPaletteOrder: 25
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Hotkey: c
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Valued:
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Cost: 850
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Cost: 700
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Tooltip:
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Name: Combat Tank
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Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
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Health:
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HP: 450
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HP: 325
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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Speed: 7
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Crushes: crate, infantry
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RevealsShroud:
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Range: 5
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Range: 6
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Turreted:
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ROT: 5
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ROT: 6
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AttackTurreted:
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AlignIdleTurrets: true
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PrimaryWeapon: 90mm
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PrimaryRecoil: 3
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PrimaryRecoilRecovery: 0.9
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PrimaryRecoil: 4
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PrimaryRecoilRecovery: 0.8
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PrimaryLocalOffset: 0,-2,0,-3,0
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RenderUnitTurreted:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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^SIEGETANK:
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^COMBAT.Husk:
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Inherits: ^Husk
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Health:
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HP: 100
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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SIEGETANK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Queue: Armor
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Prerequisites: Heavy Factory,Outpost
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Owner: atreides, harkonnen, ordos
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BuiltAt: heavya, heavyh, heavyo
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BuildPaletteOrder: 30
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Hotkey: t
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Valued:
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Cost: 600
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Cost: 850
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Tooltip:
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Name: Siege Tank
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Icon: siegetankicon
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Health:
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HP: 75
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HP: 85
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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Speed: 5
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ROT: 3
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Crushes: crate, infantry
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RevealsShroud:
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Range: 5
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Turreted:
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ROT: 5
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AttackTurreted:
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ROT: 3
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AttackFrontal:
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PrimaryWeapon: 155mm
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PrimaryRecoil: 3
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PrimaryRecoilRecovery: 0.9
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PrimaryRecoil: 7
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PrimaryRecoilRecovery: 0.45
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PrimaryLocalOffset: 0,-4,0,-7,0
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RenderUnitTurreted:
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Image: SIEGETANK
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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AutoTarget:
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InitialStance: Defend
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Siegetank.Husk
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^MISSILETANK:
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SIEGETANK.Husk:
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Inherits: ^Husk
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Tooltip:
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Icon: siegetankicon
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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RenderUnit:
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Image: SIEGETANK
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SIEGETANK.starport:
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Inherits: SIEGETANK
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Buildable:
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Queue: Starport
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BuiltAt: starporta, starporth, starporto
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Valued:
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Cost: 594
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MISSILETANK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Cost: 1000
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Tooltip:
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Name: Missile Tank
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Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Name: Rocket Tank
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Icon: missiletankicon
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Queue: Armor
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Prerequisites: Heavy Factory,High Tech Facility
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Owner: atreides, harkonnen
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BuiltAt: heavya, heavyh
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BuildPaletteOrder: 40
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Hotkey: r
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Mobile:
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Speed: 6
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ROT: 3
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Health:
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HP: 120
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HP: 110
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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RenderUnit:
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Image: MISSILETANK
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AttackFrontal:
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PrimaryWeapon: 227mm
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PrimaryOffset: 0,6,0,-3
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PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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PrimaryLocalOffset: 3,5,0,-4,0, -6,5,0,-4,0
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 30,30
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Missiletank.Husk
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MISSILETANK.Husk:
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Inherits: ^Husk
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Tooltip:
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Icon: missiletankicon
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RenderUnit:
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Image: MISSILETANK
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MISSILETANK.starport:
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Inherits: MISSILETANK
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Buildable:
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Queue: Starport
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Owner: atreides, harkonnen, ordos
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BuiltAt: starporta, starporth, starporto
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Valued:
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Cost: 699
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