merge Dune 2000 "Rounded Edges" mod

Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
This commit is contained in:
Matthias Mailänder
2012-11-17 13:02:20 +01:00
committed by Chris Forbes
parent 7d4399d7cc
commit 96a088f998
101 changed files with 1797 additions and 1414 deletions

View File

@@ -1,3 +1,13 @@
90mm:
idle:
Start: 0
Facings: 32
laserfire:
idle: veh-hit2
Start: 0
Length: *
dmcv:
idle:
Start: 0
@@ -8,9 +18,10 @@ harvester:
Start: 0
Facings: 32
harvest:
Start: 0
Length: 0
Start: 32
Length: 8
Facings: 8
Tick: 150
dock: unload
Start: 0
Length: 10
@@ -18,35 +29,7 @@ harvester:
Start: 10
Length: 1
walla:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
wallh:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
wallo:
wall:
idle:
Start: 0
Length: 16
@@ -73,7 +56,7 @@ orni:
Start: 0
Facings: 32
Length: 3
Tick: 160
Tick: 90
trike:
idle:
@@ -82,11 +65,22 @@ trike:
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
quad:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
siegetank:
idle:
@@ -106,7 +100,7 @@ sonictank:
Start: 0
Facings: 32
guntowera:
guntower:
idle:
Start: 0
Facings: 1
@@ -122,11 +116,11 @@ guntowera:
damaged-recoil:
Start: 0
Facings: 1
turret: gunturreta
turret: gunturret
Start: 0
Facings: 32
guntowerh:
rockettower:
idle:
Start: 0
Facings: 1
@@ -142,86 +136,7 @@ guntowerh:
damaged-recoil:
Start: 0
Facings: 1
turret: gunturreth
Start: 0
Facings: 32
guntowero:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: gunturreto
Start: 0
Facings: 32
rockettowera:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreta
Start: 0
Facings: 32
rockettowerh:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreth
Start: 0
Facings: 32
rockettowero:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreto
turret: rocketturret
Start: 0
Facings: 32
@@ -244,7 +159,7 @@ rifle:
Start: 8
Length: 6
Facings: 8
Tick: 120
Tick: 110
shoot:
Start: 56
Length: 5
@@ -258,7 +173,7 @@ rifle:
Start: 112
Length: 3
Facings: 8
Tick: 120
Tick: 110
standup-0:
Start: 96
Length: 1
@@ -270,27 +185,41 @@ rifle:
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
idle1: rifledeath
Start: 60
Length: 8
Tick: 160
idle2: rifledeath
Start: 68
Length: 8
Tick: 160
bazooka:
stand:
@@ -330,28 +259,42 @@ bazooka:
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
die4: rifledeath
Start: 19
Length: 7
die5: rifledeath
Start: 26
Length: 7
die6: rifledeath
Start: 26
Length: 7
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
die1:
Start: 176
Length: 8
Tick: 120
die2:
Start: 184
Length: 8
Tick: 120
die3:
Start: 192
Length: 8
Tick: 120
die4:
Start: 200
Length: 8
Tick: 120
die5:
Start: 176
Length: 8
Tick: 120
die6:
Start: 184
Length: 8
Tick: 120
die-crushed:
Start: 208
Length: 8
Tick: 240
idle1:
Start: 216
Length: 8
Tick: 160
idle2:
Start: 224
Length: 8
Tick: 160
engineer:
stand:
@@ -364,29 +307,35 @@ engineer:
Start: 8
Length: 6
Facings: 8
Tick: 120
Tick: 110
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
thumper:
stand:
@@ -400,28 +349,38 @@ thumper:
Length: 6
Facings: 8
Tick: 120
heal:
Start: 60
Length: 4
Tick: 480
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
thumping:
idle: thumper
@@ -448,28 +407,58 @@ fremen:
Length: 6
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
shoot:
Start: 56
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
saboteur:
stand:
@@ -482,29 +471,35 @@ saboteur:
Start: 8
Length: 4
Facings: 8
Tick: 120
Tick: 100
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
sardaukar:
stand:
@@ -515,31 +510,61 @@ sardaukar:
Facings: 8
run:
Start: 8
Length: 4
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 19
Length: 7
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 26
Length: 7
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 26
Length: 7
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 54
Length: 22
Tick: 1600
Start: 48
Length: 12
Tick: 160
conyarda:
idle:
@@ -549,23 +574,31 @@ conyarda:
Length: *
damaged-idle:
Start: 1
# build: cranea
# Start: 0
# Length: 14
# Tick: 75
# damaged-build: cranea
# Start: 0
# Length: 14
# Tick: 75
#build: cranea
# Start: 0
# Length: 14
# Tick: 75
#damaged-build: cranea
# Start: 0
# Length: 14
# Tick: 75
repaira:
repair:
idle:
Start: 0
active:
Start: 0
Length: 10
Tick: 60
damaged-active:
Start: 10
Length: 10
Tick: 60
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
Start: 10
starporta:
idle:
@@ -584,11 +617,13 @@ starporta:
pwra:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 1
Start: 6
barra:
idle:
@@ -648,14 +683,18 @@ hightecha:
damaged-idle:
Start: 1
researcha:
research:
idle:
Start: 0
Length: 20
Tick: 80
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
Start: 20
Length: 20
Tick: 80
palacea:
idle:
@@ -724,15 +763,6 @@ conyardh:
damaged-idle:
Start: 1
repairh:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporth:
idle:
Start: 0
@@ -750,11 +780,13 @@ starporth:
pwrh:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 1
Start: 6
barrh:
idle:
@@ -814,15 +846,6 @@ hightechh:
damaged-idle:
Start: 1
researchh:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceh:
idle:
Start: 0
@@ -830,8 +853,15 @@ palaceh:
Start: 0
Length: *
damaged-idle:
Start: 7
active:
Start: 1
Length: 6
Tick: 160
damaged-active:
Start: 8
Length: 6
Tick: 160
lighth:
idle:
@@ -895,15 +925,6 @@ conyardo:
damaged-idle:
Start: 1
repairo:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporto:
idle:
Start: 0
@@ -921,11 +942,13 @@ starporto:
pwro:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 1
Start: 6
barro:
idle:
@@ -985,15 +1008,6 @@ hightecho:
damaged-idle:
Start: 1
researcho:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceo:
idle:
Start: 0
@@ -1059,6 +1073,10 @@ raider:
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
deviatortank:
idle:
@@ -1145,9 +1163,14 @@ explosion:
napalm: napalm2
Start: 0
Length: *
napalm2: napalm2
Start: 0
Length: *
Tick: 60
nuke: atomsfx
Start: 0
Length: *
Tick: 60
med_splash: h2o_exp2
Start: 0
Length: *
@@ -1353,4 +1376,18 @@ plates:
Length: 6
critical-idle:
Start: 0
Length: 6
Length: 6
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
3: fire3
Start: 0
Length: *
4: fire4
Start: 0
Length: *